Parkin Architects Limited is an employee-owned, award-winning, architectural practice with a proven track record in practical, innovative and cost-effective design.
Parkin is dedicated to making a meaningful impact on society through purposeful, socially responsible interior design and architectural solutions.
Once the Joseph Brant Hospital project is finished, the Burlington community will have improved access to a larger, modern hospital and more single patient rooms. The project consists of a new seven-storey patient care tower with room for 172 beds, and renovations to the existing facility.
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Oral Roberts University Tulsa, OK - My great-uncle worked on this building
So far this year, fourth graders are building skills for playing the recorder. Our recorders should be here next week! We have worked on rhy...
This is a multiplayer map that I worked on for Titanfall 2. I worked on the main building of the map. creating the style and propagating it on the inside and outside of the main building.
Our team is proud to have worked on thousands of metal and steel building projects, including this Commercial Warehouse Park in Vancouver, WA.
This is a secure invisible cast on for starting a Pi Shawl or any other circular project. Worked on two 24" circular needlesLacework - a Skill Building Tuto...
BEDROCK CATHEDRAL, by trydar well here it is, the best and most detailed medieval gothic cathedral im capable of building. ive worked on this off and...
I worked on this map as a world builder and support asset artist. Most of my work consisted of world building, set dressing and texture blending. I worked alongside environment artist Ainsley Langford and lighting artist Liam Reid
Hi guys! In this tutorial, I show you how to easily build a Medieval Castle in Minecraft. I worked on this building for 2 weeks. I hope you will appreciate i...
BUILDING A COMPRESSOR BOX Hi guys, The last few days I worked on a compressor box. At this moment it reduces the noise about 50%, a big improvement in my...
bin tanking a about building a potato digger. I sow some pic from Sonny on this forum and it gave me some idea of hat I wanted It worked ok for the first...
Some of the environments I did for Crysis 3. For the first level I worked on the architecture/textures/modules, as well as level art and beautification. The artists I worked with on this level: Stefan Heinrich (level art owner), Marius Popczyk (level designer), Pierre-Yves- Donzallaz (lighting artist), Ron Frölich (3d artist/props), Mihai Titoiu (concept artist), Rashad Redic (3d artist) For the level "Islands", I worked on the ground area and created modules/cliff pieces/textures and worked on level art and beautification. The artists I worked with on this level: Stefan Heinrich (level art owner, building ruins, final polishing), Matthias Otto (level designer), Pierre-Yves- Donzallaz (lighting artist), Robert Stephens (3d artist), Mihai Titoiu (concept artist)
This is my work on the Subway dungeons fight in Remnant: From the Ashes. I was only responsible for world building the architecture and propping. Other artists did a polish pass on overgrowth, foliage and lighting while I worked on another project.
The Building Blocks Crochet Throw is the perfect crochet blanket for any kid (or kid at heart!). Worked up in crochet squares and rectangles, this granny square blanket resembles Lego blocks, though stepping on this is not nearly as painful.
As a follow up to this post: Blitz Benz Velomobile? , I worked on a design of a chassis. My role model for a chassis is a kayak. I fetched some ideas of how to build the chassis by reading Paddelmaier’s blog on building the MKG Mannheim. The frame of Paddelmaier’s Greenlander Kayak. When building…
This is a Pennsylvania Spice Box that I began building the summer before my junior year of college when I was 19 years old. I worked on it during my college summer breaks for the next few years and...