Hi there! Here is a little side project I've been working on lately, a redwood forest :)
UE4 Environment - Deep December https://80.lv/articles/winter-environments-tips-tricks/ All Art was original created by myself, except for the snow particles from Koola which were edited for my own purpose. Also took Ideas from the recent UE4 Material Blend post by Victor A. and integrated it on my own materials which really helped with my ground terrain work! I utilized my own Photogrammetry for natural assets and Substance Painter, Zbrush, and Photoshop for hard surface work. My main geo Bake Down method was using the Marmoset's new baking system, It works great and is quick. Lighting nighttime snow was a serious challenge... UE4 lighting channels saved my life. Building is Modular, except for specific pieces. Koola - Snow Particles https://forums.unrealengine.com/showthread.php?58385-Koola-s-stuff Victor A. - UE4 Material Blend https://www.artstation.com/artwork/9zRna Marilyn Girard - Snowmobile Idea https://www.artstation.com/artwork/8B1zE Hope you like it!
Finished up with the polish stage on this 10 week student project. Final Video: [ame]www.youtube.com/watch?v=7OEm-SBOe4I[/ame] Final Beauty Shots:
Save yourself endless time and technical hurdles in the material editor, with my pack of Prop Master Materials for UE4!Gumroad link: https://gum.co/TAiBJShad...
https://www.instagram.com/peter.rrr/ _________________________________________________ guys, I spent so much time on this... ಥ_ಥ https://youtu.be/75fLIcsCU1U for a 17min in-depth breakdown tutorial
Quixel artist Eoin O'Broin goes through the steps of creating a photorealistic meadow scene using Megascans in Unreal Engine 4. Learn everything from importi...
A Real-time environment inspired by "made in abyss". This was made in unreal engine 4. All the roots and vines were generated using a Maya plugin I coded in python. This scene also features three materials made in substance designer.
This is a personal project I've been working on in my spare time based off of the basketball court from the movie Hoosiers. This work was nostalgic for me - I managed to combine my two favorite things: 3d Art and Basketball! All of the textures in this scene were done with Substance Designer and Painter. Rendered in real-time with Unreal Engine 4. Here's a quick video (some compression issues): https://youtu.be/blkJFoFWhJo
Hi guys, so this is my side of my senior thesis. The in game images are in Unreal Engine 4.
This is "ue4 shader" by Changwei Zhu on Vimeo, the home for high quality videos and the people who love them.
Hi everyone! I recently finished this little mini environment so I thought I would post it :)
Here, you will find only free, high quality materials (Mat), static meshes (SM), textures (TX), special effects (FX), audio packs and so on from various authors. All authors are freely distributing their assets so you can use them for your project no matter if it's for personal or commercial use :D Don't forget that many…
Hi Polycounters! I did some Mars work and it's still very WIP. UE4's lighting definitely needs some work. Would die for a cryengine like TOD system. :smiley:
REF:https://www.shadertoy.com/view/ltXfz7
This scene was created as my final major project at university. It is based on an environment, from the PS4 title The Order: 1886, aboard the airship 'Agamemnon'. I tried to take that scene and make it my own using Unreal Engine 4. The scene was modeled, textured and lit in it's entirety by myself in roughly 5 months along side other projects.
Hey! This is my new environment project made from the awesome concept art of Darek Zabrocki, using my own assets made in 3dsMax/Zbrush and Substance Painter + assets from megascans. Rendered in real time in Unreal Engine 4. Breakdown of all the assets made in this scene on my 80Lvl article: https://80.lv/articles/vault-making-a-medieval-style-level-in-ue4/ https://www.artstation.com/artwork/N56eWz
Pre-order on Gumroad: https://gum.co/Qxqod Save yourself endless time and technical hurdles in the material editor with my pack of Environment Prop Master Materials for UE4 - Version 2! New Features in V2: -Comes with over 50 shader presets, all set up to simply create instances from and swap textures -Snow / Moss / Dirt / Rust / Wetness / Ice Procedural Top Layer Grunge Materials - simply enabled with a switch in each material instance -New Global Coverage Blueprint controls Top Layer Material amounts (and other options) per map using material parameter collections -Many more features are listed on the Gumroad page Disclaimer: The amazing rock mesh and its textures in the video are made with Quixel Megascans, and do not come with the pack. Subscribe to Megascans and test out the shaders with their assets for yourself! The product comes with an example map and some free assets and textures from Epic's Kite demo, all for testing purposes
Real-time in UE4. Using assets from the Brushify - Dunes Pack. Get Brushify packs on UE Marketplace: http://bit.ly/BrushifyUE4 Brushify.io - Environment tools and tutorials for Unreal Engine 4 This artwork shows my revisitng of the Brushify - Dunes Pack. I'm hoping to get this update rolled out within a few weeks. I'm gradually rolling out updates across all Brushify packs. In the next few months I plan to execute on what I’m internally calling ‘Brushify: Revision 2’. Revision 2 is going to be a revisiting of all my previous packs, increasing consistency and quality across them all. I’ll also be making more user friendly additions to the interface, like tooltips, better organization of parameters, and more detailed commenting in the shadergraph itself. Trying to make Brushify as simple as possible for people to learn and expand upon is my priority.
Be sure to check out my UE4 marketplace for awesome vfx packs! https://www.unrealengine.com/marketplace/profile/Luos Timestamps below!in the engine folder th...