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Commissioned work. Converted from a military super carrier, it now serves as one of the largest civilian ship ever in use. The Vailant Royale.
Amazing Girl | Just Amazing Girl :)
Structure design for a factory on an exoplanet in the process of being terraformed.
Craft Sharing Simplified. Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes
DUST 514 Tunnel Concept
Elevate your workflow with the Stylized Military Vehicles Pack asset from Alex Lenk. Find this & other Land options on the Unity Asset Store.
This is my new Valheim Castle build, I have based it on the Ancient Broch (Stone towers) found in Scotland.The Vikings might have occupied a large Broch and ...
Modeled and rendered in Blender Cycles.
N&k vehiclei have update whit a add-on, these can be used on this modelfull arnour = https://www.thingiverse.com/thing:2784554spotlights = https:/
Halo Costume Cosplay and Prop Maker Community
The ultimate armour modelling blog
Hallo, danke für Eure Antworten. Leider kann ich nicht mehr ritzen, erstens ist dazu kein Platz. zweitens würde mir wahrscheinlich alles zusammenb
Earl's sci-fi base, the Command Tower.
Art director: Ian Leyland Lead concept artist: Marcel Van Vuuren Some work done for the utilitarian hangars / habitation and for the Lorville level in early 2018. Shout out to the team who worked on this level: Joao Silva, noax, Daniel Joustra, Robin
A place for travelers in No Man's Sky to share and discuss in-game locations and have an awesome shared experience. The About tab has the sub...
I Have been a long time fan of the "command and conquer" franchise, "generals" and more specifically "zero-hour" got its hooks into me more than any other RTS game ever. With EA shutting down all the old CnC-games multiplayer-servers and canceling generals 2 I felt left out in the cold. When I saw a video of cnc generals evolution on youtube by complete accident I was blown away by the fx and the FEEL of the whole thing. Than I read that its a total conversion mod for Red-Alert3, which I thought was still running, because it was at that point in time the newest CnC game. The Creator of the mod "Gunship MK2" had a job listing on his page looking for someone to do the UI for his mod ... I thought to myself: "well UI aint really my thing, but if thats the only thing thats preventing this mod from shipping sign me up!". I Dropped him a mail and turns out the UI is already DONE, but he would need some new Building models because he didnt want to use the old "Zero-Hour" ones. Now that task is way more up my ally. It took me a couple of month of spare-time to finish these an hour here a couple of minutes there. Unfortunately there was a miss communication about the Red-Alert3 tech I thought that I could use vertex colors for ambient occlusion but it turns out the game engine uses vertex colors for masking other technical elements and multiple color sets are not supported ... or we couldnt write our own shaders that samples the color from another set, so the buildings look a bit flat ingame. The mod is not quite ready for release some destruction and animation is still missing but we are close. All the buildings use 1 material for maximum drawcall overhead effciency and have no transparency because fuck that shit!