Blackbird Interactive (BBI) is excited to showcase some of the glorious art and soul salvaged from early pre-production for Hardspace: Shipbreaker, its zero-g, spaceship salvaging job simulator for PC, PlayStation 5, and Xbox X|S.
Worked as a 3D Artist for Hardspace Shipbreaker, modeling various ship-kit pieces, components and props for the game. We had a very strict restrictions and limitations on how we modelled our gameplay assets and ships. Due to the game being a dynamic physic based project, we needed to keep the vertex count and static meshes as low as possible, moreover we also had a unique challenge of not modelling any object/meshes with any concavities. The creation of these ships was a collaboration of work with the amazing Hardspace Shipbreaker Development team! The vast majority of concepts that inspired the work in these images were created by Brennan Massicotte. Game Director - Elliot Hudson Art Director and my biggest mentor in the project - Chris Williams Art Production Director - Ian Lloyd Senior 3D artist - Neil Ambler Senior 3D artist - LeeLee Scaldaferri Technical Artist - Alex McGilvray VFX / Concept Arts / Ship paintjobs / Prop concepts by - David Perdigón Concept Art - Jude Smith
Working with Arnold toon shader and some kitbash assets to create a stylized spaceship render. Looking for a style similar to 20th century sci-fi artists like Sid Mead, Chris Foss and John Berkey.
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