Request from PC forums member showing a few tips/tricks on unwrapping his desk model asset that he was having trouble with.
My entry for the Riot Art Contest on Polycount.
2014/07/04 - I will be posting some of my work here, I hope you guys will enjoy This place has been so inspiring, so i figured lets share some of my stuff.
My entry for Riot's polycount contest 2017. Queen Bee Syndra You can find the Thread in the official Riot Forum here if you'd like to show some support over there. ;) https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/oHLH9UKQ-skin-idea-queen-bee-syndra
League of Legends and Polycount contest. Bloodmoon Jayce
This is the very first lesson I started recording about HairForGamedev =) At the time, I was only working in 3ds Max and didn't know about Maya. Although eve...
Show your hand painted stuff, pls! - Page 6 - Polycount Forum
Here's my take for a Star Guardian skin for Ashe. I like the concept and value that Riot uses in that set of skins, and the idea of doing anime hair curls was amusing, so that's what I ran with. My inspiration was the SG Soraka and SG Janna in particular. Development thread here: http://polycount.com/discussion/194543/riot-creative-contest-2017-character-art-star-guardian-ashe Edit: I won 3rd place! I'm so excited to be selected among so many great entries :D http://polycount.com/discussion/198868/riot-creative-contest-2017-winners-character-art
Splash Illustration done for Riot Games and Polycount forum Art contest 2017. Full thread and videos below: http://polycount.com/discussion/193301/riot-art-contest-candy-land-massacre-jhin-splash-illustration/p1 https://www.youtube.com/channel/UCWf5nMu9oPNK2Ip6QoHU1YA/videos?sort=dd&shelf_id=0&view_as=subscriber&view=0
Apr 18, 2015 - Hey all, I have to say the quality of work and critiques here on polycount are inspiring to say the least.
Hair is properly binned and eyebrows match proper hair tones. It comes in all 4 color categories.
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3D Isometric
What Are You Working On? 2012 Edition - Page 536 - Polycount Forum:
Gears of War 3 - Environment Art - Page 5 - Polycount Forum
Polycount Forum - View Single Post - What Are You Working On? 2014 Edition
What Are You Working On? 2014 Edition - Page 24 - Polycount Forum
Had problems so I didn't go forward with my original idea. But those are over and I am really digging the recent bloodmoon skins. Lots of stuff to do.
VertexNormal - polycount
GradientMapping - polycount