Show your hand painted stuff, pls! - Page 6 - Polycount Forum
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Andrew Harrington showed how he produces stylized tiling textures with ZBrush, Photoshop, Maya, and Substance Painter.
I've been playin alot of Overwatch lately, and I wanted to do something a bit more stylized. This texture was inspired by the new Eichenwalde map. Thanks for lookin!
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This was a stone trim sheet that was part of a series of textures that I created for a recent project.
Buy Stylized eroded rock texture - tile by bazzo on 3DOcean. Seamless, stylized, eroded, pebble like (tileable) stone texture. Includes: – Diffuse map – Specular map – Displaceme...
Initially part of an 'island' challenge for Di-Nusty challenge but ran out of time, so just wrapped up a couple of materials. Rendered in Marmoset.
看到宫崎骏的这个场景,觉得砖头太好看了,所以想还原看看
Another texture! this time with a different workflow. I used Max for the stone placement (tileable) , Zbrush for the details, grabbed the height map from zbrush, and then used it as a base in SD. Pretty fun workflow. Available on Gumroad ---> https://gumroad.com/l/MAEjR Also Available in a 2 Texture pack here : https://gumroad.com/l/bAVdh Cubebrush 2 Stylized texture pack here : https://cubebrush.co/steve_lafko/products/axe82q/2-stylized-texture-pack
Personal project practice Made in designer & rendered in marmoset
Here's a selection of materials I had the pleasure to create for Darksburg. All done in Zbrush / Substance Painter / Photoshop. Darksburg just launched it's new update "Going Rogue" on Steam, check it out https://store.steampowered.com/app/939100/Darksburg/ Art Direction https://www.artstation.com/kuru Concept artists https://www.artstation.com/sicaeth https://www.artstation.com/zellk https://www.artstation.com/julien_mailly
The Emerald Dream has always been my absolute favorite part of World of Warcraft. As such, I feel very lucky to have contributed these assets to the Emerald Garden biome of Dragonflight. The landscape texture was made in Substance Designer with a final pass in Photoshop. I had the joy of concepting the "antler plants" and seeing them through to their in-game state. Additionally I was responsible for concepting, modeling and texturing the Emerald Dream Portal as my final task on the team, though I departed prior to finishing it, Cory Carillo did an excellent job wrapping up the model and textures! As always gamedev is incredibly collaborative.
Horizontal tiling wall texture made in Substance Designer.
Yep. Bricks again
Stylized Grass texture made in Substance Designer you can purchase the sbs&sbsar file from my store here: https://www.artstation.com/shiyue_p/store hope you like it!
Always nice to see your work being used as an example, cheers guys!
Buy Stylized and abstract candy texture - tile by bazzo on 3DOcean. Stylized, abstract, colorful and seamless (tileable) twisted candy texture. Includes: – Diffuse map – Specular map – ...
Stylized and procedural material which combines sand and ground. Made in Substance Designer, rendered in Marmoset. This is a rework of an old Substance I created few years ago, but with my actual level.