We are a startup studio from Taiwan dedicated to providing AAA-level game art assets and level design services. With our advanced production techniques, we can accelerate the development of your game projects. Our service offerings include: 。3D game-ready asset production 。3D character modeling 。UE5 Integration 。Procedural texture creation with Substance Designer We welcome individuals and companies to collaborate with us.
A stylized grass shader created in Substance Designer for the HexTile project: https://www.artstation.com/artwork/OodVx8 The material was designed to adapt to different input shapes to create a range of patterns for use on top of the hexagonal terrain pieces - different patterns can be slotted together to create paths for example, or clumps of grass can be scattered on certain areas of terrain.
Just wanted to make some chunky stylized grass that you can put your feet in :)
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I've been playing a lot of BattleChasers lately and I was inspired to try and create something in that style! This is the fanart I ended up with, I hope you like it! Thanks to Sojin Hwang, Lydia Zanotti and Andrew Harrington for their crits/feedback! Also a big thanks to the team at Airship Syndicate for making such a beautiful game for me to enjoy!
Scott Stadick did a beautiful breakdown of his Deep Hovel, talking about the ways he creates stylized materials and divides the production in bite-size bits.
Grab a free goodie from Romain Durand, an Environment Artist at Activision.
Gumroad links https://gumroad.com/hugobeyerBUNDLE: https://gumroad.com/l/SqoQTPart01: Grass - https://gumroad.com/l/fFDbYPart02: Pebbles - https://gumroad.co...
Personal Work created completely in Substance Designer and Rendered in Marmoset.
Some practice in stylized art :) 100% Substance Designer
#Procedural #Substance3DDesigner #Stylized#substanceStylized Material Creation Timelapse . Fully procedural material
▶️ Watch the Tutorial: https://youtu.be/qlqlrHNRbGs● Purchase the project files and support the channel:• Gumroad: https://ryankingart.gumroad.com/l/glow-roc...
How to create a stylized material in substance painterGet it in:http://cbr.sh/c4uowuhttps://artstn.co/m/o0Om
Thank you Arti Sergeev for the interview, which I shared on 80LV. The main content to share is how to make materials in SUBSTANCE 3D DESIGNER, I hope it will be helpful to everyone. https://80.lv/articles/making-a-ghibli-like-scene-100-in-substance-3d-designer/
Hello.
A Stylized Leafy Stone material, Metal/Roughness workflow, with normal, height, and AO maps. Comes with a set of baked maps, and the Substance file has many tweakable perimeters. Apply code FREE at checkout to get this material for FREE here: https://www.jjeverson.com/product-page/leafystones
Wanted to try a wonky brick material. Layering has some errors in places but want to move on to the next one. Learning a lot doing these :D
procedural material inspired by Ghibli studio style you can grab the material here https://www.artstation.com/a/8460582
Wanted to practice combining different shapes and layers into a substance. I had a lot of fun making this :) 2k Res
Material made by Dylan Salvalaio Stylized Tiles procedural material made in Substance Designer and rendered in Marmoset Toolbag . Get Designer File + Video: https://gum.co/tilesOrnamental Get it on Artstation :https://artstn.co/m/a1prN Premium: https://3dex.net/premiumpage/ Website : https://www.3dex.net/ Instagram : https://www.instagram.com/3dextrudetutorials/?hl=en https://www.artstation.com/dylan_salvalaio