2014/07/04 - I will be posting some of my work here, I hope you guys will enjoy This place has been so inspiring, so i figured lets share some of my stuff.
Show your hand painted stuff, pls! - Page 6 - Polycount Forum
Apr 18, 2015 - Hey all, I have to say the quality of work and critiques here on polycount are inspiring to say the least.
What Are You Working On? 2012 Edition - Page 536 - Polycount Forum:
Gears of War 3 - Environment Art - Page 5 - Polycount Forum
Had problems so I didn't go forward with my original idea. But those are over and I am really digging the recent bloodmoon skins. Lots of stuff to do.
Polycount Forum - View Single Post - What Are You Working On? 2014 Edition
What Are You Working On? 2014 Edition - Page 24 - Polycount Forum
Maquettes as concepts - Polycount Forum
Handpainted WoW-Style Weapons - Polycount Forum:
Stylized Environment Art--Feedback Please - Polycount Forum
RAD Environment Team, The Order: 1886 Art Dump - Polycount Forum
What Are You Working On? 2015!!! - Page 241 - Polycount Forum:
Show your hand painted stuff, pls! - Page 7 - Polycount Forum
My entry for Riot's polycount contest 2017. Queen Bee Syndra You can find the Thread in the official Riot Forum here if you'd like to show some support over there. ;) https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/oHLH9UKQ-skin-idea-queen-bee-syndra
Splash Illustration done for Riot Games and Polycount forum Art contest 2017. Full thread and videos below: http://polycount.com/discussion/193301/riot-art-contest-candy-land-massacre-jhin-splash-illustration/p1 https://www.youtube.com/channel/UCWf5nMu9oPNK2Ip6QoHU1YA/videos?sort=dd&shelf_id=0&view_as=subscriber&view=0
Request from PC forums member showing a few tips/tricks on unwrapping his desk model asset that he was having trouble with.
My entry for the Riot Art Contest on Polycount.
This was a Substance I decided to do for a small challenge on Polycount Forum. I realized I hadn't really built many brick wall substances at home so I thought it would be fun to give it a try. This substance was entirely built in Substance Designer 5, Approximately 5 hours of speed building/refining from start to finish. I had multiple references but this one provided was what I was mainly working with, however I decided to add a little more roughness/grittiness to the substance.