1. create a polygon plane/deform the mesh/edit mesh with chamfer vertex 0.25 2-3. chamfer vertex 0.35-0.5 4. use the super extrude mel script from ming tang inspired by ming tang!
Based on one of the amazing concepts by Nick Stath: https://www.artstation.com/artwork/Vd10bn Another personal project I made last summer when I first started using Clarisse IFX. I used this project to get familiar with the software and a full procedural texturing approach. Modeling was made in Maya. Procedural texturing, lighting, and rendering in Clarisse IFX. Comp in Nuke and some Photoshop.
Hey and welcome to the first episode of Bandyte's 2.8 procedural texturing and shading course. In this episode we will be checking out how to make PRocedural...
Hi everyone! I wanted to create a procedural skin texture both for the bump and albedo. I used Blender's texture nodes (wave texture, noise texture, voronoi texture etc.) to create some patterns and gradient texture to mask certain areas. I wanted to create this shader as a base for my models. Everything is procedural (albedo and bump both for the skin and eyes) except from the mask for the hair, eyebrows and beard. The head mesh is from my previous project but I took the time to improve its forms and sculpt a little bit more. I hope you like it!
Hey everyone, Here's my final artwork of Thorin Oakenshield. This is my project during LIVE class FOTW of Kris Costa. Thank you Kris for all the feedbacks, it help me alot to improve my work. - All sculpting and texturing of the head was done in zbrush, making details with HD geometry, then import lowpoly with displacment maps into Maya for Arnold rendering. Hair and fur are made with xgen. - Clothes and armor were sculpted in zbrush and use procedural shaders in Maya. Hope you guys like it!
Character based on the Starchild concept by Cedric Peyravernay. I did the modeling, texturing and lookdev for this piece. Substance Painter was used to create the main textures for the alien and then cleaned up in Mari. The character was fully textured in Mari by utilizing XYZ Textures for the face and hands. XYZ cloth textures were also used to create procedural shaders in Maya for the fabric.
This is a Personal project with sub-D modeling and with 100% Procedural texturing. The node networks weren't too complex, they were fairly fast, and this allowed an infinite level of detail, and adjust-ability. I was also inspired by the art direction of sicario 2, and I wanted create a scene that matched it. Most of the modeling and texturing references were from that movie.
Check out our course "Master Procedural Texturing in Blender" here - https://www.blendermarket.com/products/master-procedural-texturing-in-blenderDownload th...
Support this channel & everything I'm creating: https://www.patreon.com/rileyb3dHow to create clean edge masks in Blender, using a procedural texturing appro...
Here is a Blender PBR procedural texturing video for beginners, in which I show how to create a simple but nice eevee material (principled shader) to which I...
For more visit http://www.autodesk.com/mayaLearn about the powerful procedural FX capabilities of Autodesk Maya 2015, starting with the procedural fluid effe...
Here are the textures for the files This is my barrel UV map I made, I found a really good wooden plank file on Google so I didn't change ...
Fan Art of Old-School Optimus Prime in Peterbilt body. I decided to go for a brand new look of the truck as I really like the shiny look of Optimus Prime truck in the first movie. The SubD mesh itself is about 1.3 Mil quads unsmoothed. I also reduced about 1 mil polygons by replacing a lot of bumpy patterns with normal maps that previously were modeled. Texturing was mostly done in Substance Painter mixed with some procedural Redshift Shaders in Maya. Rendered with Redshift. Responsible for all aspects.
Detailed info:http://hammerbchen.blogspot.com/2010/06/procedural-rock-modeling-and-texturing.htmlThis tutorial was inspired by Sascha Henrichs from his blog....
I got a bunch of requests for a tutorial or release of the fwvn edge detect technique in the past, so I finally decided to take some steps and roll it into a material function, which I will make available very soon.
This is a basic modeling and texturing tutorial of Maya for the beginners, creating a 3D lemon. I assumed that the viewer already knows the interface of Maya...
watch full process: https://www.youtube.com/watch?v=on_MJDGtp4ghttps://www.youtube.com/watch?v=ncjrgKLnWqMblender advanced training hard surface modelinghttp...
This video tutorial cover the basics on procedural texturing while using UWV maps.
This video tutorial cover the basics on procedural texturing while using UWV maps.
My Realistic character modeling course link - https://www.udemy.com/realistic-character-modeling-for-game-in-maya-and-zbrush/?couponCode=YOUTUBE-POP2Have you...