I got a bunch of requests for a tutorial or release of the fwvn edge detect technique in the past, so I finally decided to take some steps and roll it into a material function, which I will make available very soon.
I'm new to Unreal and this was a little learning exercise. The ol' obligatory sci fi corridor everyone seems to build when learning UE4 ;) I added a few little workflow tips that I thought might help someone out. Low poly modular bits built in Maya, textured using Illustrator/Quixel, and everything else done in UE4. Enjoy!
Another play with some bits and pieces in Unreal. This was actually my first ever scene, and decided to finish it up. It's the kind of scene I could have fiddled with for ages, but am keen to move onto something new. Low poly modular bits built in Maya, textured using Illustrator/Quixel, and everything else done in UE4 (Note the train was a free asset from cgtrader and some assets from the Starter Content/Kite Demo). Enjoy!
.#minecraft #minecraftshorts #shorts
Hi guys, so this is my side of my senior thesis. The in game images are in Unreal Engine 4.
This is "ue4 shader" by Changwei Zhu on Vimeo, the home for high quality videos and the people who love them.
Hi everyone! I recently finished this little mini environment so I thought I would post it :)
Here, you will find only free, high quality materials (Mat), static meshes (SM), textures (TX), special effects (FX), audio packs and so on from various authors. All authors are freely distributing their assets so you can use them for your project no matter if it's for personal or commercial use :D Don't forget that many…
Hi Polycounters! I did some Mars work and it's still very WIP. UE4's lighting definitely needs some work. Would die for a cryengine like TOD system. :smiley:
REF:https://www.shadertoy.com/view/ltXfz7
Honestly how does one ever choose the right bit? That might be a big question for today's post, but I thought this would be a good time to dig into the basic's of western bits, just to give ya'll a general idea and a little more terminology for your equine toolbox! CategoriesWestern bits can be broken down into two main categories, snaffle bits and curb bits. snaffle - is considered a non-leverage bit. Also it is commonly considered the milder of the two types of bits,
Real-time in UE4. Using assets from the Brushify - Dunes Pack. Get Brushify packs on UE Marketplace: http://bit.ly/BrushifyUE4 Brushify.io - Environment tools and tutorials for Unreal Engine 4 This artwork shows my revisitng of the Brushify - Dunes Pack. I'm hoping to get this update rolled out within a few weeks. I'm gradually rolling out updates across all Brushify packs. In the next few months I plan to execute on what I’m internally calling ‘Brushify: Revision 2’. Revision 2 is going to be a revisiting of all my previous packs, increasing consistency and quality across them all. I’ll also be making more user friendly additions to the interface, like tooltips, better organization of parameters, and more detailed commenting in the shadergraph itself. Trying to make Brushify as simple as possible for people to learn and expand upon is my priority.
Be sure to check out my UE4 marketplace for awesome vfx packs! https://www.unrealengine.com/marketplace/profile/Luos Timestamps below!in the engine folder th...
So, found some time to work on some personal art the last week, was a long time since I did something modular/not-scifi related, so I started making a fantasy city for fun using placeholder geo, just to see how far I could take it using a relatively simple kit.
****Latest Progress Report! (second page, fourth comment)****
Hey there polypeeps!
Hello I am glad to present you the first screenshot of our fan project on the famous game. There will be published WIP screenshots and videos. update: