vfx/design reel with some work from the last years UPDATE: Echoic sound design ( http://www.echoicaudio.com/ ) was so kind to create some sound for my reel
Parampara, Pratishtha, Aadhunikta, Vigyan. Four Pillars of DM Gurukul. Animation, Interior Design, VFX - Design Maniac - Where Designing is Madness
Made during an incredible workshop At Artside School with Jeremy Vitry, we had to do the VFX of a designed character! We had a list of specific power to follow and had to adapt the design to go from good to bad with a transformation in between 🤩 The character was middle eastern oriented in its design, so we needed to find a way to make the VFX work with this theme I choose to go for Good side : light and sand | Bad side : fire and smoke (character design made by Jeremy Vitry) https://www.artstation.com/kuru
Made during an incredible workshop At Artside School, we learned how to do VFX of various elements ! It was incredibly fun and made me decide to make it my second specialization in the futur 🌟 Thank you Jeremy Vitry for the feedbacks and the amazings tips during this workshop! https://www.artstation.com/kuru
TUTORIALS AND BREAKDOWNS - https://www.1mafx.com/Monthly FREE NEWSLETTER - https://1mafx.gumroad.com/l/Newsletter?layout=profilePatreon - https://www.patreon...
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After a while lurking in the shadows of these awesome posts, I decided to start being more active in the VFX community, so that I can also force myself to try new things in the field! Therefore, I decided to start my ske…
Download - https://www.patreon.com/posts/65615793NFT - https://opensea.io/CGHOWTwitter - https://twitter.com/cghow_👉👉 If you Liked it - http://bit.ly/2UZm...
Gregory Silva talked about his experiments with Unity and ShaderForge, which helped him to create amazing visual effects similar to Zelda: Breath of the Wild.
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some vfx practice by unity
Portal work in UE4
Chameleon Anime is an Animation Studio with 30 YEARS specialized in ANIME, SCI Fi, Middle Ages, West Old, Cyber Punk, among others, in addition to being ...
Breakdown of a shield VFX I made
I wanted to give the classic heal effect a try! Very happy with this one. All the textures were made using photoshop. 3D meshes were modeled using 3ds max. The entire particle system was created in Unreal Engine's Niagara system. This project was a collaboration with the amazing Sound FX Designer Millar McIlwain. Visual FX: Gabriel Regis Sound FX: Millar McIlwain
VFX
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Simulated and rendered in Houdini