This is the final render maxim. Textures are set from 1k to 2k, with a few elements increased to 4k resolution for presentation purposes. If you want to learn how I create such complex materials, join the Discord server. There, we share secret techniques of black magic passed down from generation to generation, along with video tutorials available on my Discord channel. Link to the channel in my resume. Have a great weekend!
They are hulking, but graceful — human-made whales that float in the air. For over a century, lighter-than-air vehicles have captured the public imagination, playing a recurring role in our visions of alternate realities and futures that might have been. In these visions, cargo and passengers traverse the globe in smoothly gliding aircraft, then dock
Good day to you all. Some time ago while browsing through the internet I stumbled across this page where someone was selling this piece and the description is pretty hilarious: £228.00 (inc. VAT) Impressive Original Warrior Tank Periscope Sights We have came across another big bunch of these incredible tank persicope’s which has, in turn, brought the average cost price down, allowing us to sell these at approximately 1% of their original price Who buys these? people who want an incredible optical experience for at a very low price, a ‘tank commanders’ view of the countryside/coast whilst not having to take the Shiny Set in and outdoors all the time. Yes they are heavy, but you leave them outside or if your brave, mount them in the roof of your man-cave. At home i have a set that is sat on a wall. I pity the fool who tries to steal them… They have an incredible field of vision, not super far – but far and super wide! These date from 1980 – 1990 and were taken out in 2005 when the Warrior class tanks were upgraded. This is my first attempt to render something in Octane Render and I love it! I'm sure that there is much to be improved (Octane is a pretty complicated beast). I am extremely grateful to my Lead, Eugene Zybin, my good friend Ilya Chernobrov, and my girlfriend (who is an immensely talented concept artist) for their invaluable feedback and patience. I realize that I can be quite demanding at times, obsessing over even the smallest changes that are barely noticeable to the naked eye. Nonetheless, their unwavering support has been a tremendous help to me.
The AIM-9R Sidewinder was an attempt at a major change in imaging, replacing the gyro with a charged-coupled device (CCD), but it never reached operational status. China Lake Museum of Armament and Technology.
Unlimited space to host images, easy to use image uploader, albums, photo hosting, sharing, dynamic image resizing on web and mobile.
prop design , display screen device and some box 道具设计、显示屏装置和箱子
View an image titled 'Hoverbike Art' in our Ratchet & Clank: Rift Apart art gallery featuring official character designs, concept art, and promo pictures.
I did this model mostly beacause I wanted to do some exercise about hard surface in maya. During the making of this project I learned a lot about hard surface, edge flow, uving hard surface, and the basics of mari. The model was entirely made in maya using the image reference, then quickly rendered in vray 3, also made a basic composite in Nukex. The model isnt 100% equal to the reference because in some area like the wrist, I couldt understand how that part was made, so I had to become an engineer for 10 mins to figure out how to model that mechanism. So yea, I had to ignore some parts of the concept and do them by myself. I dont know who did the concept, I just picked it up from google images. If you know the autor let me know and I will credit him. Now I will let modeling apart for a while to start making some dynamic things like rigid body and fluid sims. Higly inspired by Romain CHAULIAC https://www.artstation.com/artist/wizix Any feedback is appreciated.
Creature concept art I modeled and sculpted for a challenge. I wanted to explore more organic sculpting with some hard surface technicques inside Zbrush. Textures were done in Zbrush with Polypainting
I made CubeBOT as part as a Video Tutorial Course "Introduction to Hard Surface Modeling" for DOMESTIKA If you are interested in acquiring the course please use this link: https://www.domestika.org/es/courses/701-introduccion-al-modelado-hard-surface/vickypassariello Beautiful Concept Art of CubeBOT made by Rune Holst Månsson
Wow! This new addon called SIMPLY CONCEPT is an amazing addition to my hard surface modeling arsenal and I'll certainly be using it a lot. Learn more about i...
Hard surface concept art of some military case that i made in fusion. I desidet to made it after watching a stream by Evgenii Park, where he did a hard surfing case.This work took 16-20 hours Inspared by https://www.artstation.com/klickstop
Inspired by a helmet design from amazing concept by Rael Lyra https://www.instagram.com/p/CZNDDK8v76g/?img_index=1 https://www.instagram.com/rael.lyra/ As for a modelling part it was really fun to create helmet fully in Plasticity. I definitely would be using it for my character hard surface assets.
Hi Guys, don’t miss the Hard Surface KitBash Vol 2 and 3! The 3D artists Oleg Ushenok and Eugene Apekin have released Hard Surface KitBash Vol 3: a huge new pack of over 300 free kitbash model parts, intended for creating concept designs for vehicles and machinery. Download 300 free kitbash 3D Model part Vol 2 – 3 This kitbash was made to let you spend less time on modelling and more for your ready ideas. All the details were unwrapped. The 3D Models are […]
I decided to try out some hard surface sculpting in zbrush So i found this concept: http://imageshack.us/a/img9/4823/compilationz.jpg And decided to give it a shot using only zbrush. It’s from the older fallout games…
My interpretation of Daniel Simon's Lightcycle. Daniel Simon is one of my favourite Concept designers of futuristic vehicles and I wanted to practice my hard surface modelling skills using his design from the 2010 Tron Legacy film. Modelled in Maya,
Original Concept from : Christian Pearce https://www.artstation.com/artwork/eJyq5P Bad Duck Project from the MACHINES Series Done in 3 weeks thanks to my Wzx Scripts. For this project I wanted to come back to hard surface stuff but in a more colorfull and fun way, trying to have a stylized mood but by keeping a realistic touch.
Have some fun with this costume design of Hiryu. Concept based on Strider universe. I combine the old school style with new sci-fi influences. Since that Strider is group of futuristic high-tech ninja. In the process i learned some new skills to do my hard surface models. Hope you will like it!