I did this model mostly beacause I wanted to do some exercise about hard surface in maya. During the making of this project I learned a lot about hard surface, edge flow, uving hard surface, and the basics of mari. The model was entirely made in maya using the image reference, then quickly rendered in vray 3, also made a basic composite in Nukex. The model isnt 100% equal to the reference because in some area like the wrist, I couldt understand how that part was made, so I had to become an engineer for 10 mins to figure out how to model that mechanism. So yea, I had to ignore some parts of the concept and do them by myself. I dont know who did the concept, I just picked it up from google images. If you know the autor let me know and I will credit him. Now I will let modeling apart for a while to start making some dynamic things like rigid body and fluid sims. Higly inspired by Romain CHAULIAC https://www.artstation.com/artist/wizix Any feedback is appreciated.