Xgen grooming for my new character I am working on.
Xgen Hair Practice
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Here's my latest groom I have completed using Xgen in Maya. A real challenge to try and achieve a natural feel to the hairline. Breaking the groom into multiple descriptions helped with controlling specific parts without disrupting surrounding areas. For example having separate descriptions for the baby hair and loose strands allowed for more much control and accuracy with small individual hairs without affecting the main scalp description. Thanks for looking!
xgen hair Study 05 by zhan changyu on ArtStation.
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导线铺到眼花。。。 贴图(texture):TexturingXYZ 、3dscanstore(置换和颜色贴图) 软件(software):maya,zbrush,mari,wrap,substance painter, Xnormal ,knolad,photoshop 基本体(basemesh):3dscanstore ,后面我稍加了点拓扑改动 毛发(fur): xgen , ornatrix 渲染(render):arnold
This is a quick tutorial that I prepared for the process of laying haircards for Game Characters and the contents are composed of 11 videos overall. This is the process I learned from Vertex School (aka Game Art Institute) from Ryan Kingslien and it was originally the process prepared by Jansen Turk who is an awesome hair artist at CD Projekt Red. I prepared these videos so that I can possibly share some of the ideas I learnt from this course. If you find it useful, please give it a like and please Subscribe. Thanks! ___________________________________________________ Vertex School: https://gai.vertexschool.com/ Jansen's Artstation: https://www.artstation.com/jansenturk
This groom for me was all about brute force , every guide is modeled manualy and 1 description used . great thanks to the great artist and also my friend " Galal Mohey " for helping me with the hair shader and also the hair , i used " AL Shaders " for the shading this project and arnold for rendering . the girl body model is from the gumroad of the great artist " Eugene Fokin " i did simple tweaks to assist the grooming .
Images rendered in camera with Arnold. Right-click image - 'Open image in new tab' for high-resolution image.
Hairstyles for XGen masterclass I developed as a part of a 2-year program for 3d generalists at CG-school in Moscow.
XGen portraits rendered with Arnold for Maya
WIP:Skinning Xgen with joint by yoshimitsu maruo.
XGen splines rendered with Arnold for Maya
https://www.yiihuu.com/a_7843.html?TG=3223853_7843 多风格XGen《头发造型》制作教程 软件:Maya2018.4,Arnold5.1 总时长:约31个小时。语言:中文。 #Maya Tutorial#Creating different hair styles with XGen. Software: Maya2018.4,Arnold5.1 Length: 31 hours. Language:Chinese. But if you have basics of Maya,you can also follow it. Three parts are included in this course: Introduction to XGen,Theory of hair creating,and methods of making different hair styles. If the link doesn't work,please try this: https://m.yiihuu.com/a_7843.html?TG=3223853_7843
Hair cards created in Xgen, rendered in marmoset toolbag.
Hi, This is the Woman hair example of my basic teaching of Xgen. Use MAYA Xgen clumping and Arnold Rendering.Hope you enjoy . Teaching address: http://www.cgwip.com/course/1213.html . QQ:272881631
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This is my first personal work with xGen where I've been deeper in details. Super cool software, I really like it. Has been rendered in Arnold. Head mesh is from the female head of Zbrush. All feedbacks are welcome ! :)