导线铺到眼花。。。 贴图(texture):TexturingXYZ 、3dscanstore(置换和颜色贴图) 软件(software):maya,zbrush,mari,wrap,substance painter, Xnormal ,knolad,photoshop 基本体(basemesh):3dscanstore ,后面我稍加了点拓扑改动 毛发(fur): xgen , ornatrix 渲染(render):arnold
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Xgen grooming for my new character I am working on.
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Xgen Hair Practice
Images rendered in camera with Arnold. Right-click image - 'Open image in new tab' for high-resolution image.
Hairstyles for XGen masterclass I developed as a part of a 2-year program for 3d generalists at CG-school in Moscow.
XGen portraits rendered with Arnold for Maya
WIP:Skinning Xgen with joint by yoshimitsu maruo.
XGen splines rendered with Arnold for Maya
This is a quick tutorial that I prepared for the process of laying haircards for Game Characters and the contents are composed of 11 videos overall. This is the process I learned from Vertex School (aka Game Art Institute) from Ryan Kingslien and it was originally the process prepared by Jansen Turk who is an awesome hair artist at CD Projekt Red. I prepared these videos so that I can possibly share some of the ideas I learnt from this course. If you find it useful, please give it a like and please Subscribe. Thanks! ___________________________________________________ Vertex School: https://gai.vertexschool.com/ Jansen's Artstation: https://www.artstation.com/jansenturk
Hair cards created in Xgen, rendered in marmoset toolbag.
Here's my latest groom I have completed using Xgen in Maya. A real challenge to try and achieve a natural feel to the hairline. Breaking the groom into multiple descriptions helped with controlling specific parts without disrupting surrounding areas. For example having separate descriptions for the baby hair and loose strands allowed for more much control and accuracy with small individual hairs without affecting the main scalp description. Thanks for looking!
Hi, This is the Woman hair example of my basic teaching of Xgen. Use MAYA Xgen clumping and Arnold Rendering.Hope you enjoy . Teaching address: http://www.cgwip.com/course/1213.html . QQ:272881631
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