On3 Railtruck
A roster shot of the "B" end of refrigerator car 251 captured at Cochrane February 17th.
Back in 2012 I updated a classic BIM graphic to show how BIM can bankrupt your firm. It's time to revisit that argument with some some new images.
Do you know why most data products fail? It is because they are not always aligned with the real objectives of the companies. So if you really want to build a good data product, start with the…
Our customers' O scale photos. If you have any pictures you would like to share, we would love to add them! Just send them to our email address on our Contact Us page. Click an image to play the slideshow.
Abigail Goldman, who also serves as an investigator for the federal public defender in Nevada, crafts miniature "Die-o-ramas," each blending violence and a bit of humor. The work shares in the crime fascination of Corinne Botz's work (featured in HF Vol. 33) and the structure-centered dioramas of Thomas Doyle (featured in Hi-Fructose Collected 3). For scale: The humans in these works are less than an inch tall.
Why do some firms embrace BIM and rave about its benefits while other firms try BIM and fail miserably? We all know this diagram: But here's another diagram. This is the one that describes firms that panic, firms that succumb [...]Share this:Click to share on Reddit (Opens in new window)Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Tumblr (Opens in new window)Click to share on Pinterest (Opens in new window)
This is a collection of my Mechanical work and even I was responsible for the Tank modeling Breakdown :- Train Rig [0:00 - 0:10] Car Engine Rig [0:10…
"End of the Line" This collection includes my texture and shader work for the Train Graveyard location in Uncharted: The Lost Legacy. Modeling by Todd Foster Lighting by Steve Cummings
The following is a collection of images of my work from Uncharted: Lost Legacy. I was the texture artist for much of the Train Sequence in the end of the game. The work I did for the train cars consisted of Texturing , Creating shaders, blend work and application of the shaders, uv’ing, And some modeling work (heavy amounts depending on the car). Much of the modeling for these train cars was heavily outsourced, many changes and updates were made for gameplay purposes that were done in house. Environment artist: David Budlong Texture artist: Jared Sobotta Design: Nicholas Lance Concept: Aaron Limonick Kristian Llana Additional Modeling: Daniel Morrison Additional Texturing: Ryan Schake A very special thanks to our wonderful Foreground team that made it all happen as well! Lastly, follow me on facebook. https://www.facebook.com/Jsobottaart/?fref=nf
Game low-poly 3d-model of cargo railroad car ( hopper ) High / mid poly modeling for baking does by Alexander Ryzhkov. The rest of the work did by me. Polycount: 36 378 tris 44 493 verts (in game engine) Textures: 4096x4096 (hopper) 2048x2048 (bogie) Game ready 3d-model: https://www.cgtrader.com/3d-models/vehicle/train/hopper-railroad-car High Poly: https://www.cgtrader.com/3d-models/vehicle/train/hopper-car-high-poly
Have nice day! Downloaded the model CC BY 3.0 https://goo.gl/x9IkCc Download the rock texture: http://www.textures.com/download/substance0058/128242?q=rockPa...
I tried to slow down the video in places where I think people would wanna see better how I made some things, for example, rigging. Download the model (CC BY ...
Renault KWID Design Process - Mickael Renevier, digital modeling on Autodesk Alias
Designers at Work: Clay Modeling - Page 2
Photo about 1250 HP Diesel hydraulic locomotive with an work train somewhere in Romania in 2013. Image of train, work, 1250 - 30501764