Some concepts I did for fun.
Weapon Designs for Project Copernicus
Here is some weapon designs for a sci-fi shooter game. It was very sad for me, that the project was closed.
Weapon concepts I did for the prestige weapons in MC5. I wanted them to have a more unique and individual look&feel than the conventional weapons from the game.
Swords, daggers, scythes, axes... you name it Wayfinder has it.
Some weapon concepts for Blood of Heroes. AD: Nikolai Karelin, Artem Susko
A small batch of weapons I did for fun to practice my concepting skills
Several weapon concepts inspired by medieval setting
Weapon concepts I did for Soundfall! Huge thanks to the team Art direction by Adam Ryoma Tazi
These are the weapons of the Alien Race I created as part of my epic Sci-Fi franchise. They are primitive melee weapons but enhanced with elemental powers and able to cut through tank armor... truly surreal examples of war tech. I often write and create such paradoxical concepts in my fictions. I challenge everyone in concept art or creative design to develop such interesting ideas. My aliens are by no means peaceful superior humanoids but rather intelligent predatory animals with a prideful mind and a strong sense of War Path.
Here's a batch of weapons for Grounded that I did some concept art for. The modeling and texturing for these was a split between the in-house team at Obsidian and the folks over at Black Shamrock. The in-game asset credits for these are: Sour Battle-axe - Sean Dunny Termite Axe - Black Shamrock Black Ant Shield - Black Shamrock Mint Staff - Brianna Boyette Black Ant Shovel - Black Shamrock Sour Staff - Brianna Boyette Black Ant Sword - Black Shamrock
Weapon Concept for The Dark Eye: Demonicon
A sword concept for a collection I am working on. This sword is one of many that I’ll hopefully post soon.
Ever been to Tyria, the world of Guild Wars 2? If the answer is yes, then maybe you have seen some of the weapons we have conceived here at VOLTA. A big thanks to our friends from ArenaNet for putting your trust in us for 4 years already. We are looking forward to keep working with you ! - Client: ArenaNet Project: Guild Wars 2 ; Weapon Concepts - 2D | Concept Art - Copyright © 2022 ArenaNet, LLC. All right reserved. Shared with authorization.
Some exploration of semi-exotic human scale weapons as a sort of adjunct to my earlier heavy weapon concepts done along similar lines of thought: https://www.artstation.com/artwork/BX3kx4 Generally a repetition of the question how do to communicate 'weapon-ness' in a way that is both interesting and inherently easy to grasp for the player, though in a different key than the heavy weapons.
Client: Blizzard Project: Diablo IV ----- 2D | Concepts ----- Time to gear up and prepare for battle! Feast your eyes on these armor set and weapon concepts crafted for the first season of Diablo IV. - Our journey kicked off back in early 2021 when our friends at Blizzard reached out to us asking for 8 armor set concepts that would seamlessly blend into the Diablo Universe. After receiving some basic character costume templates and super detailed briefs to get us started (which was great!), we rolled up our sleeves and got to work. - During the journey, a few twists and turns in the art direction prompted us to return to the drawing board, ensuring our creations perfectly aligned with Blizzard's evolving vision. We crafted 6 different sketches for each set, offering Blizzard a wide range of options to choose from. Once they picked their favorites, we worked our magic to bring them to life in the final designs you see here. In the end, 5 of these epic concepts made the cut and are now ready to gear you up for epic battles in Sanctuary. - Big shoutout to Blizzard for giving us the chance to showcase our skills, and kudos to our amazing team for bringing these concepts to life! --- Copyright © 2024 Blizzard Entertainment, Inc. All rights reserved and shared with authorization. ----- TEAM Art Direction : Florin Bostan https://www.artstation.com/bizarde - Artists : Iwo Widulinski https://www.artstation.com/widulinski Kevin Glint https://www.artstation.com/glintastickevin Pim Lico https://www.artstation.com/pimlico Raphaëlle Manière https://www.artstation.com/raphaellemaniere
Hey! Happy to share some weapon concepts we made for Allods Online game.
As part of my freelance I was given the opportunity to design two pirate ships, a normal one and a ghost one as well as four levels of weapons.
A few of the many weapons sets I designed with ArenaNet for Guild Wars 2
Exploration of weapons for Nazjatar in 8.2 Rise of Azshara.