Hey guys! I wanted to share the work I did for Legion. I'm on the Prop Art team, and I mainly worked on Night Elves and Dalaran for this expansion.
Joe Seabuhr talked about prop art and his workflows including high & low poly, Substance Painter, presentation.
Prop Art at Chiang Mai l พร็อพอาร์ต แอด เชียงใหม่, เชียงใหม่ ประเทศไทย. 4,687 likes · 762 talking about this · 110 were here....
Various Props done at Illumination MacGuff for the feature film "Despicable Me 3"
For the Prop Art category of the Feudal Japan Challenge, the brave entrants were given the task of creating 3 fully rendered props for a Feudal Japanese scene and were judged on both their creative details and functionality. Browse all Prop Art submissions from the Feudal Japan Challenge. In this interview, the winners Adam Nield, […]
I had the chance to work as props artist on The Division 2 and here is some of my work. I was responsible for modeling and texturing these asset with existing texture done by the team. Some smaller parts are baked but most of them are using tileable texture with custom shaders to respect memory budget. I want to thanks all my team for their awesome work, and the leads Emmanuel Tavares, Jean-Christian Sauvaget, Rémi Monier and Joseph Hobbs for their help and supports during production.
Hello Everyone! I am very happy to show you today the work i did on the division 2! I worked on this project as an environment artist and was mainly responsible for prop creation. Of course a big project like this has alot of people working on it so a shout out to all the amazing artists that worked with me! Assets in the pictures are made by me except for the foliage, that credit belongs to the foliage team.
I have been working for HerobeatStudios for the last 3 years as 3D Modeler in the game "Endling: Extinction is Forever". The game features a fox and her cubs trying to survive in a dystopian world on the verge of environmental collapse. The art in Endling displays a stylized and very clean cell-shading look with a lot of dirt and trash. In this post, I have selected some of the bigger and unique assets i have made, hope you like them!
Here are some assets I did for the Main missions as a prop artist on The Division 2.
Hi Polycount, I thought I'd post another one of my projects from last year so I can get some feedback to consider for my current projects.
I have been working for HerobeatStudios for the last 3 years as 3D Modeler in the game "Endling: Extinction is Forever". The game features a fox and her cubs trying to survive in a dystopian world on the verge of environmental collapse. The art in Endling displays a stylized and very clean cell-shading look with a lot of dirt and trash. In this post you can check out some of environmental prop art i have made, hope you like them!
I really enjoy creating stylized 3D props using handpainted texturing. The World of Warcraft art style is my biggest inspiration. I love to focus on small objects and to put love into every detail. So for this category, I want to showcase my recent best works in that field.
The Legend of King Arthur Challenge’s Prop Art category tasked artists with creating 3 fully rendered props imagined within the medieval fantasy theme. While participants always have the option of creating their own concept or choosing one from the first phase, all the Prop Art winners this time around were inspired by concepts. With so […]
Created some norse mythical axe designs along with some of the sketches
One of the many props i developing for previous location, just the pat of assignment nothing special. Approx. 3 h of work. I think this is good speed for paintover like this
Modeling: Zbrush/Maya Baking: Marmoset Toolbag 3 Texturing: Substance Painter/ Photoshop Rendering: Marmoset Toolbag 3 More: https://www.artstation.com/contests/feudal-japan/challenges/50/submissions/37188
First Prop submission for the Feudal Japan: The Shogunate Artstation Challenge. https://www.artstation.com/contests/feudal-japan/challenges/50/submissions/36849 Decided to spend a bit of time tidying a few things up and taking a few more render, but bare in mind that only images in the submission below are considered for the competition. In the link above you can find all my progress leading up to the final submission, as well as the other props. Based on concepts made by Alexey Mazur https://www.artstation.com/contests/feudal-japan/challenges/57/submissions/34853
This is my work for the artstation challenge "Medieval: Back and Forth". https://www.artstation.com/challenges/medieval-back-and-forth/categories/176/submissions/79597 Concept by: Vending Machine - Justus Sluijter Neon Sign -Justus Sluijter https://www.artstation.com/justussluijter Popcorn cauldron - Ksenia Nazarova https://www.artstation.com/ksenia_nazarova
Hello! I am game artist+developer and graphic designer from Lahore, Pakistan.
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