cages game assets for creating 2d games
I spent the past two years learning the Unity Game Engine. Thank you all for watching my two year journey from nothing to maybe one day something in Unity. I...
We created a mini-game using machine learning (ml-agents) in Unity and we wanted to share devlog about it including all tutorials to create the game.Download...
This is a new indie game devlog for my low poly Unity game kit, this time I add a) Die animation for the sheep with Blenderb) Export it to Unityc) Optimize t...
Since last DevLog our programming team have been in 100% patch mode, and it is getting really close, so nothing from them again this week. The art book is still on schedule as well, and you will hear a little about that in this unintentionally Triceratops-themed DevLog.
The first big development log entry for Moblets
Ndee shares an update on the development of his exciting BPainter add-on. Devlog 1 Devlog 2…
Better late than never, find out what we were up to last month on Ooblets! New characters, systems, flags, and more.
All about our new newsletter, Mamoonia, loading screens, and more!
For our eleventh (yes, eleven already!) monthly progress post, we prepared some more in-game sneak peeks, as well as long-awaited reveals, so let’s just jump straight into it!
The team has been busy working on new Early Access material and beginning the process of rebuilding our core systems and foundation to improve upon our user experience and ensure that Prehistoric Kingdom is ready for new features and content.
1-bit 3D Kafkaesque horror in a 90s office building. Obey the pager to survive your first day at work.
Posts about Auspicious Clouds written by push start to begin
This month we continued to chop away at the game’s enormous amount of art, make some great progress with the programming side of Prehistoric Kingdom,
The dev team has been focused almost entirely on bug fixing for pre-release in the last couple of weeks, which obviously doesn't translate well to anything we can show off to you. So for this reason we're devoting this week's devlog to another preview of the art book that a selection of our Kickstar
Hello and welcome to another IndieDB Antraxx devlog update! We've been working hard and various things and would like to tell you all about it. Read on!
Testing particles. Looks good!
Bringing workflow-efficient life and motion to our world via 'Master Shaders' in Unity 3D.
This blog will give me a chance to go into more detail on art, game design, and features. Since this is the first devlog I'm going to tell the basic story of our development history and games.
Another Day of the Devs, new interiors, new NPCs, story updates, and nearing systems-complete