Hi, Recently I started recording tutorials for technical artists.
Dzung Phung Dinh provides full breakdown of his amazing Exparia project. Shaders, textures, materials - it's all here.
Jakob Gavelli has shared the breakdown of the water shader used for Skylar & Plux.
Timothy Dries has recently shared a guide to setting up realistic glass shaders inside Unreal.
Kurt Kupser was kind enough to share with 80.lv readers a very detailed instruction on how to set up great material snow shaders.
*Work in progress* Crystal & Disintegration UE4 Shaders.
Environment-Corridor [UE4] Personal project in Unreal engine Modelling done in Max, Texturing-Photoshop Lighting and shaders done in Substance and Unreal Engine.
Senior Environment Artis Robert Berg did a breakdown of his atmospheric UE4 forest scene: photoscanning, shaders and vertex paint, color balance and more!
Some of the works I did on the game "Styx : Shards of Darkness", at Cyanide Studios. Modeling Props, lighting, Building structure in UE4 witch a level designer. Concept, High poly Sculpt, Retopo/Low Poly, UV, Texturing, Shaders in UE4. 3ds max, Zbrush, substance, UE4 Collective work with Pierre Gabriel Chouzy, Romain Dauger, Lucie Allaire.
Bullfrog Hollow is a small steampunk city I built using Maya, Substance, Photoshop and UE4. I used this project to test some new features in Substance Painter and UE4. It was also just for fun ;-) The tree models are courtesy of MacKenzie Shirk's Simple Summer Trees from the UE4 marketplace, although I did add my own normal maps and iterations of the shaders.
Quick view of the technique I use to make toon like fx with no spritesheet, using dissolve shaders. The nice thing about this technique its that you can quickly clearly visualize the end result and the timing. #vfxfriday #realtimevfx #shader #gameart #photoshop #UE4
Personal project: Sci-Fi Portal. I made the meshes in Houdini and the textures in Substance Designer. The animations are part of the shaders network I made in UE4 and then assembled with the Cascade particle system. I uploaded the GIFs components below the final effect.
Starting a new thing around tech art, shaders and vfx called Tech Art Toolbox 🧰🛠️ Around 1 min video with concepts, quick examples and use-cases heavily inspired by @PaulEsteves28 awesome videos. Here's the first episode about Erosion ! Sound On🎵 #vfx #shader #unity3d #ue4
Having been struck by the urge to make a more stylized environment, I decided to create an greek-esque alley inspired by Overwatch. This project was fun in many different ways as I both got to sculpt my own tileable materials in Zbrush, but also got to mess around with various tools in UE4 such as vertex painting and the foliage brush. I also got a chance to play around with shaders and get more familiar with UE4 as a whole.
Hi! I'd like to present my graduation work! The goal of this project is to translate a Graphic Novel and its “Graphic” style in 3D based on its shading, geometry, compositions, lighting, mood, .. For this I have chosen the Graphic Novel Blacksad. The environments themselves are made in UE4. The results for this project are 3 finished environments, shaders, materials, post-processing, VFX effects and blueprinting (= coding) to immerse the viewer in this fantasy world. The goals are mainly for a challenge. How to achieve a different style, how to create a story and keep the viewer interested, how to create a beautiful setting that will keep you glaring at the screen. Most of this has been made by me. Hope you enjoyed!
Pre-order on Gumroad: https://gum.co/Qxqod Save yourself endless time and technical hurdles in the material editor with my pack of Environment Prop Master Materials for UE4 - Version 2! New Features in V2: -Comes with over 50 shader presets, all set up to simply create instances from and swap textures -Snow / Moss / Dirt / Rust / Wetness / Ice Procedural Top Layer Grunge Materials - simply enabled with a switch in each material instance -New Global Coverage Blueprint controls Top Layer Material amounts (and other options) per map using material parameter collections -Many more features are listed on the Gumroad page Disclaimer: The amazing rock mesh and its textures in the video are made with Quixel Megascans, and do not come with the pack. Subscribe to Megascans and test out the shaders with their assets for yourself! The product comes with an example map and some free assets and textures from Epic's Kite demo, all for testing purposes
Here's a collection of some of the props I got to do for Fortnite. The shelter and Pyramid outpost provided additional challenges due to them being animated and getting constructed over time but it also provided the opportunity to learn a bit more about the amazing shaders within UE4. Art leads were Pete Ellis and Maury Mountain on the STW props and Rick Kohler on Fortnite BR
Shaders
omg she got new shaders😍