Limb Topology - polycount
Retopology is often seen as a daunting, complex or just plain boring task.But on top of that it's also not very obvious what is seen as a "good retopology" w...
Interaction Design, UI/UX
I put my questions in the picture basically. I’m finding it hard to find references on good buttocks/back topology. I’ve outlined where I plan on putting loops and where I think might be problematic. [ATTACH=CONFIG]1671…
Hi folks, been ages since i’ve posted anything, i’ve spent the last year trying out lots of different software and have come to the conclusion that i want to create a zbrush only workflow. This is just an experiment tryi…
Topology , 3d max , polygon , vertex , spline , modeling , 3d , cinema 4d , maya , Autodesk , 3d model , tutorial , info
Hi guys, trying to convert highpoly character into Game Model. I was wondering if the toplogy for my arm and hand is good ? Thank you ! Low Poly [image] High Poly [image]
Topology for Animation and Morphs.
Character topology
Need fresh eyes, what can I improve on these hands?
Topology can be hard to wrap your head around and master. Here are some examples of things I reference. Remember that there is no template that works for every character, and your topology should...
Just a Cartoon Face 3D Topology practice
HDRI 3D Issue 8 - Go With the Flow SubdivisionModelingDotCom_Topology-Head
Common physical topologies for computer networks are introduced. The advantages and disadvantages of the linear bus, star, star-wired ring, and tree topologies are discussed. General information is provided on cost, cable length, cable type, and support for future network growth.