Here's a selection of materials I had the pleasure to create for Darksburg. All done in Zbrush / Substance Painter / Photoshop. Darksburg just launched it's new update "Going Rogue" on Steam, check it out https://store.steampowered.com/app/939100/Darksburg/ Art Direction https://www.artstation.com/kuru Concept artists https://www.artstation.com/sicaeth https://www.artstation.com/zellk https://www.artstation.com/julien_mailly
Leather Smart Materials high detailed Leather, Suede, Nubuk, and Skin smart materials (spam). Advantage of this package: Each layer has the correct name Not heavy Customizable High-quality preview (PNG) 100% made with substance painter All materials checked with PBR validator Custome Preview (Shelf Preview) All patterns created with shape manipulation using default texture and maps in substance painter Copy the file smart materials ".spsm " into your Substance Painter shelf folder NOTE : *This material ONLY be used within the latest version of Substance painter *Made with Substance Painter 2020.2.1 Don't forget to tag me on the artwork you've made with these smart materials. https://www.instagram.com/javad_rajabzadeh/
SubstanceDesigner
Hey guys! I decided to make another smart material, this time something I hope will be very useful. Hope you guys like it! Grab it here! : https://gumroad.com/jari
This Package is Included 30 High Quality and Procedural Wood Smart Materials (spsm) https://www.artstation.com/a/13875544
I'm happy to finally announce my collaboration with Allegorithmic. It was an honor to be selected for the first of the Signature Series. I've created a set of materials for Substance Source spanning three different biomes. Now available as video tutorial here: https://gum.co/detebedrocktut This material is part of the Desert biome. The focus in the Desert biome was to create materials that work well together. To accomplish this, I worked on ways to share colors using global parameters. All of the sand and rock colors are driven by a separate Substance graph which holds two color options for the user to pick between. https://www.allegorithmic.com/blog/substance-source-signature-materials-daniel-thiger
Hi everyone, I've been using SD for a while but I haven't shown much.
Senior Environment Artist at Paradox Interactive
Completely procedural cobblestone made in Substance Designer.
https://gumroad.com/jari Just another smart material which is hopefully helpful. Thanks for checking it out!
All tilers done in Zbrush.
The goal with this one was to create a cracked paint material, like you might see in an old abandoned building or a post-apocalyptic environment. The main challenges with this were creating the curled up bits of paint and making the amount of decay controllable with a single slider. The colour and roughness can also easily be changed, allowing the user to set whether the paint is gloss, satin or matt. Available to buy on my Gumroad: https://matt-taylor.gumroad.com/l/ZQzQJ
A fully procedural Substance material. Everything was made entirely in Substance Designer. I've been meaning to do some hard surface substances for a while now so I finally decided to try one after getting inspired by a certain well known 3rd person shooter. :D This substance is also going to be part of my 'Substance Material Collection 2' that I'm working on to release on Gumroad as soon as it is done. Enjoy!
Some jungly clover stuff! This is my first finished Substance. More to come. Made entirely in Substance Designer and rendered in Marmoset.
Not really a detailed breakdown, but thought I'd share some of my random thoughts on this latest Cobblestone set. I've also made my Naughty Dog inspired stone_carver node available here: https://gumroad.com/l/dbALb. You can find the set here: http://www.textures.com/people/view/contributor/134. Rogelio Olguin, Jonathan Schmidt, and Bradford Smith thanks for sharing with the rest of us! Wouldn't have started down this rabbit hole without it. https://www.artstation.com/artist/rogelio https://www.artstation.com/artwork/1BW3L https://www.artstation.com/artist/bradfolio https://www.facebook.com/artofevanliaw/
AgelosAp ahtiandr arthursgqg awesome welles beefaroni braingraft Cersei_Lannister Curlscurly Daniel_Swing delaneveart Drop70
100% Substance Designer Rendered in Marmoset Variations created with Unreal Material Instances. Any feedback on the piece would be greatly appreciated, thank you!
Rust smart materials for substance 3d painter Download Materials: Metal damaged materials vol 01 https://www.artstation.com/a/27527139 Metal damaged materials vol 02 https://www.artstation.com/a/28980710 YouTube channel: https://www.youtube.com/channel/UCD-j87_jgStQjE7XncE94XA Instagram:https://www.instagram.com/javad_rajabzadeh/ My products Preview: https://www.canva.com/design/DAFYmXtrQj0/7NKj79mMJTOHJ8bLTqpdTg/view?utm_content=DAFYmXtrQj0&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton Other products Medieval Wood & Metal Smart Materials for Substance 3D Painter https://www.artstation.com/a/27179283 Basic Metal Smart Materials https://www.artstation.com/a/19692015 Ultimate Gun and Weapon Smart Materials for Substance 3D Painter https://www.artstation.com/a/23993039 Post-Apocalyptic Smart Materials https://www.artstation.com/a/18209145 Metal Smart Materials vol 02 https://www.artstation.com/a/10437646 Basic Metal Smart Materials https://www.artstation.com/a/19692015 Ultimate Gun and Weapon Smart Materials for Substance 3D Painter https://www.artstation.com/a/23993039 Post-Apocalyptic Smart Materials https://www.artstation.com/a/18209145 Metal Smart Materials vol 02 https://www.artstation.com/a/10437646