sd
SubstanceDesigner
SubstanceDesigner
SD
for a long time did not post anything, here are some stylized materials for the game "BulletVille" https://twitter.com/NowwaCorp
Heroes Rock platform , all substance designer,except the text . Refer to https://www.artstation.com/artwork/l0O05 Breakdown here https://zhuanlan.zhihu.com/p/45960973
If there is anything else you would like to see specifically, let me know!! Make sure to check out the full project here: https://www.artstation.com/artwork/A9w0KN 100% Substance Designer. Bees, Honeycomb, Honey, Branch; All made with Substance Designer. Rendered in Marmoset Toolbag
Aiko Shinohara from Japan talked about her library environment and explained the way she did the materials and that glorious lighting.
Back to something more realistic. Exercise done in my spare time trying to stick as much as possible to the reference image. Entirely made in Subtance Designer.
As references i was inspired by amazing textures of Arcane and tried to create something like it!
A shader I'm highly proud of, inspired by the Order 1886 and the absolute attention to details in their texturing work I decided to have a crack at making a vicious contender!
Stylized/Painterly, somewhat Ghibli-esque Rock I made for a future small scale art project. Doesn't use any normal or roughness map, only basecolor and height, as I didn't think they would be necessary for this artstyle. Normal can be enabled in the exposed parameters if needed, though. 100% procedural.
Over the month of September I am running a "Materials Mentorship" program through Patreon.
Basic sandstone rock practice. Personal work. 100% Substance Designer, rendered in Marmoset.
SubstanceDesigner
Working with zbrush and substancedesigner
Working with zbrush and substancedesigner
Procedural #SubstanceDesigner Cracked Concrete Floor, by Vinícius Cortez - http://bit.ly/2JkgePH #vfx #gameart
“教室CG、ひとまず完成しました! #3DCG #maya #redshift3d #SubstancePainter #SubstanceDesigner”
谢菲尔德JSK 模型:MD、Blender、ZB 贴图:SubstanceDesigner 渲染:Blender B站:Kay20000