I worked as a 3D artist in Trine 3: Artifacts of Power. Here is a bunch of environment assets made for the game. Asset design, sculpting, modeling, baking & UVs made by me. Trine 3: http://store.steampowered.com/app/319910/
Stylized 3D environment assets we've created for a prototype project.
Thanks a lot for stopping by my improvement thread! My plan for this thread is to grow alongside with me and to document my journey in the video game industry.
Hello Zbrushers I’m a senior 3D environment artist working at blizzard, and It’s been a while I didn’t show new stuff so I decided to update my website and Art dump the work I did on the “Heroes of The Storm” team on Zb…
The Spring in the forest by Madina Minvaleeva on ArtStation.
The practice of creating stylized environment props. Concept by https://in.pinterest.com/pin/277112183310251052/
Props of last illustration
Just for fun/practice
As a part of DragonFly team, I worked on gameplay assets My job was high poly sculpt I was very glad to work with such a talented team! The concept art and overall supervision was made by: Baldi Konijn https://www.artstation.com/baldi-konijn and Joe Madureira https://www.artstation.com/joemadx
This is a sample of my texture work on the Immortals Fenyx Rising; The Lost Gods and my last contribution to the DLC content. I was responsible for the material direction and worked closely with my colleague Olivier Trehet to ensure our work match the visual target and art direction of this new DLC. https://www.artstation.com/oliver87
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Art test for the game SMITE, made for Hi-Rez studios.
Reference link:https://www.artstation.com/artwork/BXDNv6 相关魔灯班建模小班集训课正在进行,欢迎随时留言咨询微信: https://work.weixin.qq.com/kfid/kfc2c8cb7e3e82e12be
This is my take on Paul Trochu's Sanctuary, created for the Artstation Challenge: Untamed! When Animals Ruled the World. As I was working on this scene I wanted to put a bit more emphasize on the autumn feel and provided the scene with a optimistic tone. I imaged little frogs coming here, offering flowers to their lost king who is surrounded by his lost friends. The beautiful concept from Paul Trochu: https://www.artstation.com/artwork/R3ky1A Full progress on the Challenge Submission page https://www.artstation.com/challenges/untamed-when-animals-ruled-the-world/categories/156/submissions/66158
https://www.artstation.com/baldi-konijn
Cliff Sculpt Breakdown Here
Unreal Marketplace https://www.unrealengine.com/marketplace/en-US/slug/stylized-hand-painted-environment-vol Unity Asset Store https://assetstore.unity.com/packages/3d/environments/pbr-handpainted-environment-forest-155993 This will be an image-heavy post so apologies in advance. I've posted a few work in progress images from this project, but now I can say it's done after 2 months of hard work. My Stylized Fantasy Environment has been released on both Unity and Unreal marketplaces. About a month was spent on modelling and texturing and another month was spent on trying to get the models and scenes as good as possible inside both Unreal and Unity. My goal was to get both versions looking as close as possible, and while it's not really the case, I feel both ended up having their own charm and style. Overall I'm pleased with the end results and I feel I've learned so much while doing this project, probably more than any other. Thanks for watching!
大家好,很高兴向大家介绍我的新作品“Magic House”我从去年十月份开始制作的项目,灵感来自榴莲班同学的一张原画,非常棒的一幅作品:https://www.artstation.com/artwork/9EBVEv 虽然这个项目的时间跨度很长,但我不是所有时间都在制作这个场景,有一半的时间用来学习了Substance Designer。场景里的资产大部分都是自己制作的,另外一些来自虚幻引擎的官方市场和工作室提供的一些模型。 这个项目的主要目的是为了熟悉制作模块化套件以及增加我的对Substance Designer的练习,我觉得我完成的还不错,希望你也喜欢!