Tomas Ibar talked a bit about the things he learned during the “Intro to Environment art” course from Andres Rodriguez.
Example 'Various water experiments that demonstrate waters role' by Philip Kilner The Kilner single cavity Design by Philip Kilner More details on flowforms at: www.flowforms.com
personal work
Here's the concept art for a plant im working on: Here's what i got: http://p3d.in/nmY8M
Hihi! Here's my Game Environment student work! Had a lot of fun with this:) It was modeled and laid out in Maya, textured in Substance and rendered in Unreal. Was taught by Venny Lie :) Hope u like it :P Based off a concept art by Yap Kun Rong and Aiko Shinohara's library.
All asset modelling, texturing, lighting, world building, and some particle FX created by Kristen C. Altamirano. Programs used: Maya, Photoshop, UDK Additional…
Hey folks, I haven't really shown any work publicly since Unreal2, which was a while ago and since then I've been learning to be a modeller rather than a texture artist.
Hey everyone, I've just started learning 3D this February. I had some awesome support from Peet Cooper and Warby getting into things. I really love it.
Hey guys, first off, Zbrush ROCKS! (Why did I just think of literal rocks being sculpted in Zbrush?:confused:) Secondly, here is an environment piece for a cathedral enviro I am working on for my portfolio. I’ll try and …
Hey Folks, I got permission to pimp my Gears2 stuff today so I'll be posting as I render again like I did with my UT3 stuff before.
Hey guys, I just wanted to share with you some of the work I did on Dishonored 2 at Arkane Studios. I did modeling and texturing of the assets you can see below.
Game environment texturing work done in 2014 , for 3D-Masala and Lo-Fi games.
very cool. im digging the mashup of old and new. the pickup truck just screams 50s but this last one you posted looks like its from the 90s.
Hello ! I wanted to share with you the work that I did for Legion :) I had the task to create the legion buildings and the tomb of Sargeras.
Hey Folks, So since Jayhawk went and posted, I guess I can now too.
Few in game screenshots of some areas I was in charged on the Crew. I worked on this picture as a senior environment artist / lead outsourcing manager, I also worked on the environment pipeline & work flow development. I was responsible for several cities and states : California, Los Angeles, Detroit, New York... , did some architectural and organic modeling and texturing. I also managed a team composed of outsourced and in-house artists, this game is a team work and I did not create everything on those pictures, but I was responsible of the modeling/texturing, level design and integration.
These shots are a selection of some of the layouts I worked on for Farcry 5. I was responsible for the conception, execution and final delivery of the environment art within the south west corner of the world, and I also got to help out with polishing several other locations outside of this area. A huge thanks to the whole Farcry team, specifically to my art directors Marco Beauchemin, Nabil Zakher and Dominic Laforge, my art leads Chloee Pinet-Landry and Jack Wikely, to all the modelers and texturers especially Steeve Beaulieu and Dan Haard, to the lighting artists Nicholas Lachance and Dobri Vassilev and all my level art colleagues for being so skilled, knowledgeable and collaborative. -------------------------------------------- Locations include: + John Seed's Ranch + Nick Rye's Airfield + Grace's Church + Larry Parker's UFO Trailer + John Seed's Bunker + Other minor points of interest -------------------------------------------- All images © Ubisoft Entertainment. All rights reserved.
Environment art done for film Wicked 2025