In this lesson, you will learn how to create a Sci Fi Panel Generator for use in game engines such as Unity. This will be a high level tool that artists can use to quickly turn designs created in Adobe Photoshop into 3D panels for use in-game. You will learn how a technical artist can build this kind of tool using Houdini's node-based workflow including a range of specially designed GameDev Tools published by SideFX.
All features apart from warning decals are 100% Substance Designer! Scroll down for 4k graphs and process gifs! Cheers!
Houdini Sci Fi Panel Generator | Part 1 | Modeling the Panel Check more at https://www.zdskills.com/houdini-sci-fi-panel-generator-part-1-modeling-the-panel/
Tutorial Page & Support Files: https://www.sidefx.com/tutorials/sci-fi-panel-generator/Now that the main body of the panel is ready, you will learn how to us...
300 Sci-fi Panel Concept Ideas | 8K https://www.artstation.com/a/38051402
Some more Mixer work. I replicated this panel from someone of the inner webz. Wanted to create it in Mixer
Sci-Fi Panels-Substance Designer Here is my latest material study fully made with Substance Designer and rendered in Marmoset Toolbag 3 The main goal of this project was to study in detail the creation of Sci-fi Panels with floors and space padded walls. If you enjoy my work and want to see more, please follow me on ArtStation for updates and more substances in the future : https://www.artstation.com/amirkabiri
Some Zbrush practice
Experimenting with Substance Designer
12 Star Conflict Sci fi Panel
Started learning Houdini a year ago off an on because I see procedural modeling as the future of game and movie development. Sci-fi aesthetics are fascinating to me, and figuring out a procedural way to handle the language can be a powerful toolset to have. The goal is to give Houdini a block mesh and have it spit out the same silhouette but more Sci-Fi looking, and ready for detailing. It's more than just slapping a bunch of greebles on it and calling it a day. Its got to have the right shape language carried out through all of the shapes.
Get it free https://gumroad.com/l/CbgOB Full procedural.
Finished Material: Original Post:
Sci Fi Panels - 20 pieces (Middle Poly) include max(2017), blend(2.8) , fbx and obj files Get Pack - https://artstn.co/m/1pnJ
100 % in substance 3d designer
7
Trim sheet and floor tilable exploration, 100% in Substance Designer. I was going for a friendly vibe and something that wasn't too noisy with detail. These were created during my time at Microsoft R&D/Alt Space.
After two weeks of learning Substance Designer, I decided to create a sci-fi panel material. It took me about 2 days to create this in Designer and then render it in Unreal Engine. I included my steps for the heights, though if I wasn't lazy I would add some more detailing into it. Hope you all like it.
The goal was making sci-fi looking wall panel in a short time.
Modeled with Blender, textured with Substance Painter and rendered with Marmoset