UPDATE #4 It's finally finished! (for now, I might add to it next semester) Here's the flythrough:
CURRENT SCENE PROGRESS-
hi guys! I've just started this new level art project boosted by influence from doom and scifi stuff.
Some pictures of my new spaceship project. I don't have time to make textures and renders for now, hope to make it later. I mixed some other concepts to make my own version. Hope you like it :)
Sci Fi Interior 3D Model
For this project, I took initial inspiration from Amazon Prime's The Expanse, and then snowballed from there. I had begun this concept while watching season 5 of The Expanse. One of the goals of this project was to not resort to megascans or any other artists' premade assets, so to the best of my abilities, I went on to create everything from scratch in this scene. To list what is not mine in the scene: JRO HUD/UI/Basic alphas used as decals and used in the posters and monitor, the Expanse chair concept, the UE4 smoke vfx. Everything else within the scene we made by me, from the texturing, to materials, to the modeling, to the lighting, to the implementation and set dressing within the scene. I would like to thank my peers at LCAD for the constant feedback, especially my mentor Dan Alpert for the weekly guidance.
FR/ENG Création de l'intérieur d'une station spatial type ISS dans un futur proche, inspiré du vaisseau circulaire de "2001 l’odyssée de l'espace". Modélisation avec Blender, découverte de Marvellous Designer pour les sacs de couchage et sacs divers, texturé avec Substance painter et rendu sur Redshift. --- Creation of the interior of an ISS like's space station in the near future, inspired by the circular spacecraft of "2001 Space Odyssey". Modeling with Blender, discovery of Marvellous Designer for sleeping bags and various bags, textured with Substance painter and rendered on Redshift.
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Spaceship interior design by Eric Huang on ArtStation.
This was concept design work for a project. Exploration of space architecture interior design.
3d spaceship interior, made for a television commercial of Asus Zenfone 2.
Spaceship interior scene inspired by the work of Zaki Aby and Cornelius Dämmrich. This scene was a lot of work but I learned plenty, certainly about the texturing process and organizinig my scenes. Thanks for watching!
Interior spaceship designed by Pamela Gisela Wehrhahne. Connect with them on Dribbble; the global community for designers and creative professionals.
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A scene I made inspired by a reference image from Beat Reichenbach's Dead Space 3 Interior. A first experience in working with substance painter and working further on rendering and lighting in Arnold
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Illustration about Spaceship interior. Funny cartoon and illustration. Illustration of cartoon, technology, star - 14641474
Spaceship Interior CG Design