Game-ready asset Mid-poly: 13.5k tris Low-poly: 6.5k tris Blender / Marmoset / Substance Painter Rendered in Cycles Modeled using Hard Ops and Boxcutter Modeled using booleans + mid-poly bevel technique w/ face weighted normals No quads, triangulated in Blender You can view the entire process here: https://www.youtube.com/watch?v=j3G9zn4cu-U Our website - https://www.blenderbros.com/
Cyborg pilot women, with a bitcoin coin name in the helmet, interior cockpit, hyperdetailed, by john blanche
I've been trying to push Zbrush hardsurface design skills lately, really enjoying it. Lets go!
A door and some modular elements designed for some slightly industrial areas of DOOM(2016). Official Website: http://doom.com/ © id Software, LLC, A Zenimax Media Company
Log inSearch for apps or developerscooee GmbHSummarycooee GmbH is an Android developer that has been active since 2018 and has one app (Club Cooee - 3D Avata...
UAC by @ygzuxrs Apk:Pixellab Font: Poppins, SCIFI ADVENT
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High res model primarily for the hardware behind panels.
我在2020_2021年期间参与了网易的《Hyper Front》项目制作,作为当时场景的核心成员之一,主要负责场景的整体把控,也负责里面的场景概念设计、物件设计。从定调、规划、分区、发包、验收等,与大家一同制作了日本场景、实验室场景、巴西场景、塔林场景、沙漠场景等等。很高兴遇见一群志同道合的小伙伴,一同把这些任务完成。也很感谢大家对我的指导,能在一个相互学习共同成长的环境下工作。
Download Airbag Street by Jakob Fischer at DailyFont.com
LVI Identity Diesel Console designed by Matt Romo for La Visual. Connect with them on Dribbble; the global community for designers and creative professionals.
https://www.edonguraziu.com Personal piece done in my free time during the weekend. Scifi planet base done in Moi3D, Maya, Keyshot.
https://www.edonguraziu.com I love doors! I could design them all day!! Made in Moi3D and rendered in Keyshot.
Super soft all-over printed knit socks with extra cushioning in the sole. Suitable for men and women. Simple design for any Theremin player or enthusiast! Also available in a white variant.
Another material made with hybrid workflow of vert modeling, substance designer and painter.
ORIGINAL SCENE https://www.artstation.com/artwork/Wedv3 80 LEVEL INTERVIEW/BREAKDOWN https://80.lv/articles/making-a-high-quality-sci-fi-modular-environment/ I recently did an interview with 80 Level and was asked to provide a few breakdown images. So, I decided to do a few more and use them as a bit of a breakdown as a few people have asked to see this . I will be adding a few more images soon as as I get time but If any one has any requests, let me know and I'll see if I can add them:) Cheers
Ritual environments I modeled and decaled for Doom. Concepts by Jon Lane and Battlecry Studios. Textures, props, lighting, and fx by other artists at id. Snow pass by Jeremy Thurman.