I have been doing low poly, box modeling, poly pulling for a long while, and in that aspect, I'd say I'm not doing bad.
So yeah… Basic human model or how to stop screaming and do retopo with purpose. Now, I’m a noob at this, so I’ve decided to test topology as I go, starting with shoulders. It’s a Rigify rig for now and with a little fix…
Learn a fundamental technique for speeding up character retopology significantly
📌Human knee topology. #3DModeling #DigitalDesign #CGIcreations #VirtualRealityArt #3DVisualization #ComputerGraphics
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3D Artist
制作中の新アバターのお顔です New 3D Avatar WIP #b3d
We are happy to introduce the first course in how to create game assets in Maya for Unity 3D. In this series you are going to learn some basic principles of ...
Here is a personal work, started by a speed likeness study and then decided to do some hair and render with it. Hope you like it.
Ryan Kidd did a nice breakdown of the production process, which he used to build an amazing realistic character.
jayanam writes…
Tell me if I did it right: [http://farm7.static.flickr.com/6024/5917141191_08caf73491_b.jpg] Obviously she still needs some ears
A Unique Market for Creators that love Blender