This is the demo video which i did by request from my friends. My purpouse was to show basic 3D Coat workflow, and how fast it can be when you need to produ...
I just finished this sculpture that started out just as a sketch. If you don't know I'm a moderator on the 3D-Coat official forum. I realized that some begin...
We are happy to introduce the first course in how to create game assets in Maya for Unity 3D. In this series you are going to learn some basic principles of ...
This video continues a small, project-based series, demonstrating some of the poly-modeling and voxel modeling tools in 3D Coat, to build or edit a model
In this video we will talk about how to paint a model in 3D-Coat by using PBR and then render it in V-Ray - without UV and retopology. And also at the end of...
This video demonstrates an update to the "Conform Retopo Mesh" feature in 3D Coat's Sculpt workspace, which allows the user to see the Retopo Mesh (in the Sc...
This is the second part of the high poly to low poly workflow tutorial for game assets. In this one I will use the retopology tools of 3d-Coat to create the ...
Follow me ↴ https://www.youtube.com/c/AndrewKrivulya https://www.instagram.com/cg_groomer/ My 2nd sketch in 3d-coat with a new 2d-paint voxel tool mode in version 4.26 which give you opportunity to paint your 3d sculpts in 3d space. It is very fun! And of course I tested a new Renderman v21 which integrated in this version. I spent an one hour for this sculpt. In this video I show a new voxel shaders. The main task - to do a brainstorm for an hour, while not having experience working in Renderman and with the new tools, which I learn. And use only 3d-coat tools and in priority - only one 2dpaint tool mode. Rendertime, rendertests and all what I do during this time - isn't considered. Happy viewing!
This island ruin is also the highest tower of the Bear King's underwater castle, and the only entrance. Had some fun in 3D Coat and Keyshot! Hope you like it! https://www.instagram.com/gradyfrederick/?hl=en
Originaly a One Day sculpt Challenge, Fan art of the hero "Orisa" from Overwatch. This version is inspired by the "Cute Spray" ver. (it ended up taking a lot longer than one day.. :( ) This model is made 100% with the Zmodeler brush only in Zbrush. UV in 3D Coat, Baking and textures in Substance Painter, Rendering in Marmoset Toolbag. You can download the model for free here: https://ninjinstudios.gumroad.com/l/ddvcnl
Create stunning, parametric lip-shaped coat hangers using these 3D SVG files! Perfect for CNC or bandsaw cutting. Includes EPS, AI, DXF, SVG, and printable PDF templates (A4). Files are optimized for 0.5", 0.75", and 15mm material thickness. Hanger size: 6 x 14.6 x 38.7 inches (154 x 372 x 985 mm). Instant download. Requires 3D modeling software. No refunds. For CNC use only. Recommended bit: Amana Tools (link in description).
My Senior project where I redesigned the Tuskarr from World of Warcraft to fit the current Legion expansion. I designed him towards a hunter role instead of their usual fisherman that their race is portrayed as. He is the member of their tribe who tracks wild beasts for their pelts which are used to build the walls of their huts. I sculpted out a high poly model in Zbrush which I used to bake lighting information onto his diffuse. The diffuse was done with a mix of 3D Coat and Photoshop. I reconstructed his low poly model by hand using 3D Coat and unwrapped in 3Ds Max. The renders were compiled in Marmoset. There are only 2 maps, 1 diffuse and an alpha map for his cloak.
PRICES MAY VARY. Detailed Sculpt: Intricately sculpted 6-inch alien figure with a menacing xenomorph design, capturing every horrifying detail. Only suitable for purchase by persons aged 15 and over. Premium Materials: Crafted from high-quality light-curing resin using advanced 4K 3D printing for exceptional clarity and details. Durable Finish: Features a sleek black primer coat and protective spray varnish for a striking appearance and lasting durability. Collectible Piece: A must-have for sci-
3D Coat - Retopo. created by Adam Ball
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A quick tutorial on voxel resolution
I learn the best when someone shows me the basics/most important features and I then go experiment and figure the rest out myself. This series is by no means...
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