AMP is a pretty engaging sci-fi short written and directed by Adam Marisett for Triton Films. It's set in a world where giant robots can be your best
EXCDUS in a dream you found a way to survive and you were full of joy
We are launching a series of articles about the making of our latest demo, Adam. Over the course of the next several weeks, we will cover various aspects of production: concept art, assets production, in-engine setup, animation pipeline, VFX, and custom features as well as the tools we created for the project. We also plan to release various character and environment projects - basically all the material we can with no dependencies on Unity’s upcoming (but currently not publicly available) sequencer tool. In addition to publishing a series of making of blog posts, we’re working hard to prepare as much as possible from this project for release. The plan is to make our assets and custom tech available this autumn.
LATEST: ___________________________________
A big job I did for Wave Alchemy. The middle screen contains 14 different modules, FX, Sends and Master control Screens. Working in Kontakt is not as flexible as working on a plugin and it has tons of limitations. The sequencer tables, for instance, are not editable and their default look is just flat and boring so nothing I could do about it. I had to make some ads for Music Tech and SoundonSound Magazines as well as some banners and other stuff for marketing purposes.
Well, there's a question I'll bet you've never asked yourself. Don't worry, me neither. But someone out there on the internet did. Pong of course is the arcade videogame that started it all - every video game that has come since, was birthed out of Pong, which also happens to be 50 years old this…
The concept of translucency was something Rupert Sanders was very keen on from the start of pre production. Covering his victims in plastics wraps further stripped away their humanity and identity. Cabled together they form a human firewall keeping Kuze’s identity and location hidden from Section 9.
the streets after the rain, people rushed home after a day of work, I used the opposite color tone to create a sense of high contrast
『機動戦士ガンダムUC』に登場。後述のスタークジェガンへの換装を前提として、肩部や股間部にオプション用のマウントラッチが追加され、形状もやや異なる。デザインは後年の『機動戦士ガンダムF91』の時...
Exploring Comics and More on the Web since 1998
Work done for Artstation Challenge - The journey which one 1st place. Thank you all! FULL WORK https://www.artstation.com/contests/the-journey/challenges/4/submissions/1112 Participant of CGTrader Awards https://www.cgtrader.com/
Use Placeit's intro makers to produce the most incredible content for your brand. This video generator has a fun animation that reminds of a futuristic sci-fi movie; try it out now! Placeit's video makers are easy to use and deliver professional-looking results.
tree broken during a storm and strong wind, the trunk of the tree broke under the influence of the natural element, closeup
ザクマインレーヤーの製作記事です。 完成したのは7月頭、地元新潟の展示会「NIPCOM」に合せて作り上げました。ベースキットはお決まりの”HGUC F2ザ…
View an image titled 'Augmented Reality Room Art' in our Heavy Rain art gallery featuring official character designs, concept art, and promo pictures.
Efecto virtual Versión de descarga, Plugin de loudness, Compatible con ITU-R BS.1770-3, EBU R 128 y ATSC A/85, Primer plano, diálogo y medidas de loudness promedio, Lecturas momentáneas de corto y largo plazo, Tipos de...
After posting my little memoir about working on Dune, a lot of people asked to see more of the pre-production art. I have a couple of hundred images, far
I am an Elite Freelance Motion Graphic Designer primarily focused on HUD UI Design. I have worked as an Art Director, Senior 3D Animator, 3D Visualizer, 3D Artist, and Graphic Designer for different London-based TV channels and Post Production companies to work for clients like Samsung, Gillette, Aero Chocolate, Lucozade, Accenture, NFL, Gaming Industry, etc. Besides Freelancing, I have produced and published over 100 Quality Templates and Tutorials since 2009, used by creative professionals, TV Channels, and post-production companies around the Globe. I continue to work as a Freelance in addition to publishing new, exciting products and tutorials for the growing motion graphics and visual effects community.