I built a 12 camera face/body photogrammetry scanner back in 2012 and a 4 camera outdoor scanner. These are a few scanner for those systems. I do not have this scanner anymore, but I do have access to 44 camera head photogrammetry scanner I got to build at my current job.
Photogrammetry point cloud of Montrose Rope & Sail tar house, Montrose, Angus, facing southwest. The roof has been digitally removed in the foreground to reveal the interior detail of the tar cauldron. To learn more about photogrammetry follow this link
Meshroom is a free and open source tool for photogrammetry. In this video I wanted to give you a first impression and show you what sort of results you can a...
ArtStation - Photogrammetry Journey
https://www.unrealengine.com/blog/unreal-engine-4-releases-with-steamvr-support ---copypasta: Epic Games is shipping official support for Valve's SteamVR with next week's first preview release of Unreal Engine 4.8. Anyone can download Unreal Engine 4 for free, access the source code, and create projects for SteamVR. Unreal Engine 4 enables developers to consistently deploy high-fidelity, high frame rate experiences across all major VR platforms. SteamVR with Unreal Engine 4 is plug-and-play, and with the full advantage of features such as room-scale VR, input, and Lighthouse, Valve's laser-based tracking solution. SteamVR is completely integrated into Unreal Engine 4 across Blueprint visual scripting and native code, so projects can be built without dependency on programmer support if desired. "Epic is once again taking a leadership position in the technology solution space by embracing the industry-wide momentum toward VR," said Gabe Newell of Valve. "With SteamVR integrated into its engine tech, Epic is making it that much easier for Unreal Engine developers to be successful." "This technology is incredibly freeing," said Tim Sweeney, founder and CEO of Epic. "There is a magical sense of immersion in walking around a VR space and directly interacting with it." "Epic's Unreal Engine has helped developers build incredibly realistic 3D games and applications for nearly two decades, and now with integrated SteamVR support for HTC Vive, devs can use the same familiar Unreal Engine to build mind-blowing new VR experiences," said Dan O'Brien, Executive Director for HTC Vive, HTC Corp. "When Unreal Engine 4 devs need to build immersive VR environments, they have the industry's best VR platform and experience at their disposal." As one of the first studios to work with the SteamVR dev kit, Epic already has a proven track record of ensuring Unreal Engine 4's compatibility with Valve's SDK. Epic's Showdown can already be experienced on SteamVR using the HTC Vive headset. In addition, Dovetail Games' upcoming fishing simulation, Dovetail Games Fishing, is a UE4-powered experience recently demonstrated in Valve's booth during the Game Developer's Conference. "We work closely with Valve to ensure Unreal Engine 4 is highly optimized for the latest SteamVR features, with particular focus on minimized latency," said Nick Whiting, lead engineer at Epic Games. "Epic is continuously in step with VR upgrades and innovations, so UE4 developers are set up for success in creating awesome experiences right out of the box." Epic Games Senior Technical Artist and Designer Alan Willard and Epic Games Community Manager Chance Ivey will be on hand to support developers in the first Room-Scale Vive VR Jam on May 9-10 and Room-Scale Vive VR Demo Night on May 11 in Austin, Texas. For more information on Unreal Engine for VR, visit unrealengine.com/vr. Developed by Epic Games, the Unreal Engine brings high-fidelity experiences to PC, console, mobile, the Web and VR. Unreal Engine accelerates the creation of games, applications, visualizations and cinematic content. Download Unreal Engine for free at unrealengine.com, and follow @UnrealEngine for updates.
During my days at Crytek and after quite some time getting to know new software and techniques and how to combine them I got to a point where I like what I can achieve by combining photogrammetry and substance tools. This is one of the best examples I achieved so far. It is pure data from photogrammetry + extra detail maps I created using that data.
I had the great pleasure to build a photogrammetry rig for the Avalanche Studios Stockholm based studio together with our talented Senior Technical Artist "Robert Krupa". I included some of the test scans I did with this rig which have been processed in Agisoft and given a quick cleanup pass in zBrush. Rig is build upon the hard work from our colleagues over in the New York office who put a lot of research and time into this matter. Big thanks to my wonderful colleagues that did not mind being my guinea pigs for these scans. -All rights and material belongs to Avalanche Studios-
Travis Davids is giving away nine photogrammetry scanned rocks and some other stuff.
Previously, I said this series of posts wouldn't be about the easy cases, the specimens you can photogrammetrize if you've got the brain of an amoeba an a cell phone camera from 1995. So remember: sometimes, much less effort is required than the description below seems to suggest. I still don't intend to cover such…
You can buy it from the link: https://www.artstation.com/marketplace/p/BLzDL/game-ready-asset-photogrammetry-cabinet An old Cabinet. Key Features: Game-Ready : Can be imported into the unreal or unity engine for use directly . Unwrapped : Comes with an unwrapped texture, channel 1 and 2. Realistic Detail: Caputer form the real photo. created by RealityCapture. Technical Specifications: Number of Vertices: 3050 Number of Faces: 5941 Number of Textures: 3 (Diffuse,Normal, Roughness metallic and AO ) Size of Textures :4K
Stuart Attenborrow writes…
Learn the important differences between LIDAR and photogrammetry, plus how they complement each other.
This turntable is a new and improved version of my hand cranked version (which is fully 3D-prinable, no extra parts needed. Check it out here: https://hackaday.io/project/166323-fully-3d-printable-turntable).It uses an Arduino UNO to control a 1602 LCD screen, a stepper motor and a 9g servo motor. The turntable can be used as a 3D-scanner by taking photos of an object 360 degrees around it. These photos can be converted later on into a 3D-model using photogrammetry software. The amount of photos that have to be taken can be determined by the user, ranging from 2 photos to 200 photo's (can be easily adjusted in the arduino program). The turntable can also be used to take cinematic shots. In this mode the turntable rotates at a constant speed chosen by the user. The last menu enables the user to manually move the turntable.
Experimenting with photogrammetry at home
Ales Rajar talked about the way he uses scanned assets to quickly build large realistic environments.
Photogrammetry for games by Knife Entertainment on ArtStation.
Oskar Edlund talked about his Nordic Forest scene built with photogrammetry.
Download the Unity beta: https://ole.unity.com/photogrammetrybetaIn this video we will explore the process of utilizing assets created using a photogrammetry...
Sony A7rii + tamron 90/2.8 macro + godox AR400 + cross polarization A strip of insulating lacquer between case and bullet was fixed. Slightly improved post-processing. A scan of a training cartridge was taken as a basis. Macro photogrammetry Buy: https://www.cgtrader.com/3d-models/scanned/various/7-62x39-ammo Made with https://www.artstation.com/fubyscans