I was responsible for creating some tile assets and worldbuilding The Groundbreaker, a ship used to transport people from Earth to the Halcyon colony. Once it reached its destination, It was re-purposed as a space station.
I had the pleasure of working on The Outer Worlds latest dlc Murder on Eridanos with Obsidian Entertainment. I was responsible for both Level art and Lighting in the Pilothouse area and some minor asset creation. I worked alongside the talented artists Gerard Doyle and Shadia Neana for this project who both provided me with feedback and a helping hand whenever needed and both worked on polishing my areas for final delivery.
It was such a pleasure to work on the Murder on Eridanos DLC for The Outerworlds and has been a blast playing through the DLC fully as a player and fan of the outerworlds. For the Pilothouse Interior I worked alongside two other artists Shadia Neana and Adam Doyle. I was responsible for the lighting and level dressing of the following areas and some minor prop creations and finally overall polishes for the entire Pilothouse Interior It was great working with Obsidian Entertainment again to help bring another fantastic DLC together https://www.artstation.com/shadiaali https://www.artstation.com/addemdial
Trophies/Achievements
An experience on grid aesthetic, my thoughts on our future
Visualization of planets that humanity may colonize in the future
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Hi, long time listener, first time caller Here’s a character sheet of an armor set I made for the video game, The Outer Worlds. I made this outfit for the Iconoclasts faction. In addition, anyone in the game can wear it including players, NPCs, and companions (male/female). Face mask can be swap with different outfits as well. Pictures are shown with and without Armor and Utility mods. Screenshots were taken from the game engine Unreal 4. 2d concept was provided by Hannah Kennedy :)
A wise person once told me, "Be the peanut butter to your jam sandwich"....(^__^).... Here’s a character sheet of an armor set I made for the video game, The Outer Worlds. I made this outfit for the Iconoclasts faction. Anyone in the game can wear it including players, NPCs, and companions (male/female). Helmets can be swap with different outfits as well. Pictures are shown with and without Armor and Utility mods. Screenshots were taken from the game engine Unreal 4. 2d concept was provided by Hannah Kennedy :)
The Outer Worlds . T-shirt .
The Outer Worlds — новая однопользовательская научно-фантастическая ролевая игра с видом от первого лица, над которой работают Obsidian Entertainment и Priva...
motion design motion design artist animation after effects 2d animation parallax
I was fortunate enough to not only make weapons for The Outer Worlds, but I also made several high end environment props. These are just a few of my personal favorites. Here is the Captain's Chair of the Unreliable (concept by Bobby Hernandez), the computer terminal (based on a concept by Tor Frick), and some various techy elements used throughout the levels. - Renders from Unreal Engine using layered materials. https://www.artstation.com/bobbyhernandez https://www.artstation.com/snefer
This prop is one of my personal favourites that I made for The Outer Worlds. Based on the cool concept by Hannah Kennedy. https://www.artstation.com/hannahkennedy
Paladin Danse