Inhale.⚬ #outerworlds #theouterworlds #theouterworldsphoto #theouterworldsscreenshot #theouterworldsgame #obsidian #obsidianentertainment #privatedivision #ingamephotography #virtualphotography #gamer4life #gamersunite #gamingscreenshot #videogamephotography #gamergram #virtualphotographer #gametography #virtualgamephotography #gamescreenshots #screencapture #gamephoto #virtualgamephotography #divinegamingdg #gamersatscreenshot #photographyofgames
Shop serenityjayne0's closet or find the perfect look from millions of stylists. Fast shipping and buyer protection. feel free to bundle
rpg
An experience on grid aesthetic, my thoughts on our future
The Outer Worlds — новая однопользовательская научно-фантастическая ролевая игра с видом от первого лица, над которой работают Obsidian Entertainment и Priva...
The Outer Worlds is one of the best games of the year, so it’s a treat tonight to be sharing some of the concept art that went into the game’s production.
A wise person once told me, "Be the peanut butter to your jam sandwich"....(^__^).... Here’s a character sheet of an armor set I made for the video game, The Outer Worlds. I made this outfit for the Iconoclasts faction. Anyone in the game can wear it including players, NPCs, and companions (male/female). Helmets can be swap with different outfits as well. Pictures are shown with and without Armor and Utility mods. Screenshots were taken from the game engine Unreal 4. 2d concept was provided by Hannah Kennedy :)
Hi, long time listener, first time caller Here’s a character sheet of an armor set I made for the video game, The Outer Worlds. I made this outfit for the Iconoclasts faction. In addition, anyone in the game can wear it including players, NPCs, and companions (male/female). Face mask can be swap with different outfits as well. Pictures are shown with and without Armor and Utility mods. Screenshots were taken from the game engine Unreal 4. 2d concept was provided by Hannah Kennedy :)
Finally got the time to post this. I had the great opportunity to work together with Creative Director Leonard Boyarsky on establishing the hard surface design style for The Outer Worlds very early on in the project. Was some of the most fun freelance work I have done, with great iteration and arriving at a design I am quite happy with! All just rendered straight out of Modo from the concept model.
This prop is one of my personal favourites that I made for The Outer Worlds. Based on the cool concept by Hannah Kennedy. https://www.artstation.com/hannahkennedy
Paladin Danse
I was fortunate enough to not only make weapons for The Outer Worlds, but I also made several high end environment props. These are just a few of my personal favorites. Here is the Captain's Chair of the Unreliable (concept by Bobby Hernandez), the computer terminal (based on a concept by Tor Frick), and some various techy elements used throughout the levels. - Renders from Unreal Engine using layered materials. https://www.artstation.com/bobbyhernandez https://www.artstation.com/snefer
I was responsible for creating some tile assets and worldbuilding The Groundbreaker, a ship used to transport people from Earth to the Halcyon colony. Once it reached its destination, It was re-purposed as a space station.
If there's one thing I do when I play a game (besides trying to relax and enjoy myself), it's look up information. I get curious or stuck, and I find myself turning to the internet for answers. There are a lot of good guides out there that are super helpful, but what I don't see…
I had the opportunity to work on Obsidian Entertainment's fantastic game 'The Outer Worlds' as an environment Artist. It was great to be involved with such an exciting project! On the Black Shamrock side, we had responsibility for level dressing and lighting of a few areas in The Peril on Gorgon DLC. I had worked dressing and helping to define the atmosphere and feeling of the rooms before passing on ownership to my colleague Oskar Matula to dress further and tweak lighting. In this post I'm sharing a few of the finished areas. Congratulations to all involved!
Visualization of planets that humanity may colonize in the future