Very excited to be sharing the work I have made for Founders Season 1 of Wayfinder! I was responsible for building parts of the modular set for Skylight with our environment and worldbuilding team together, creating sets of Stone and Wooden structures, but also sets for other parts of making a full city. While working on this set with the team, we defined a lot of how the materials and their definition should feel like, while keeping it cohesive. A lot of the assets made for this set were widely used in the Highlands, Mines and other areas of the game. Everything seen was a huge team effort and I am happy to have been part of it, learned a lot in the process. Worldbuilding within Skylight by Vincent Gros! https://www.artstation.com/vincentgros Art Director : Jesse Carpenter https://www.artstation.com/jessecarpenter Lead Environment Artist : John Stamos https://www.artstation.com/jstamos
Modular Dungeon Stone Wall Segment 01 #Stone, #Dungeon, #Modular, #Segment
Naughty Dog Vertex - Download as a PDF or view online for free
I was happy to be part of the team that helped bring this new driving gameplay area to life. I was responsible for modeling some of the boulders and cliffs, two of the towers, and the several large chunks of terrain. The rest of the props / plants were laid out by me using slightly modified versions from other locations in the game. Overall modeling for the jeep level was a collaboration between myself and Anthony Vaccaro. Shader / Texture work was done by Heather Cerlan, and Genesis Prado. Since this was our first large "open" level, we had no tools for terrain and ground clutter, so every chunk of grass and rock was placed by hand. This new gameplay also was a challenge to set up as the environment that looked natural but work for both the player and the jeep.
trying to get better at them female shapes
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On Assassin's creed Odyssey, I had the great pleasure to be owner of the rich villas architectural modular kit. The kit is made of hundreds of modules used to make villas (interior + exterior). I used it to make a large number of groups used by the level artists to populate the cities and villages of the map of Greece. Textures by : Vincent Derozier Team lead and mentor : Dominic Gladu Despatis
Powerful breakdown from Berker Siino, showing some of the intricate details, which will make your stylized environments shine in UE4.
Village 3d
Fully Modular Forest Temple Assets. All pieces/variations are separate modular blocks. I would have to re-bake everything for use in UE4 since the NM workflow has changed. At the time I wanted to learn the proper workflow for creating scenes in Unreal. Textured by hand in Photoshop. Rendered in Marmoset 1. (NON-PBR)
Update 1-23-2015 So I figured I had a lot of questions about how I created my high poly concrete trim texture and a lot of the process that went into it.
ArtStation - 赤水科联集团-家属楼区附近
Free Download: https://www.artstation.com/a/8251130 Breakdown: https://80.lv/articles/making-realistic-materials-for-3d-scenes/ This is my little personal project, Hope you guys like it. Most of the PBR Materials in this scene are made by the Substance Designer and calibrated in UE4.
My BIG tutorial - how to make city-building game art. Zbrush and Photoshop! Wow, I saw this article on 80 lvl, it's a great honor for me! You can also find me on: Instagram: https://www.instagram.com/linasidorova_/ Facebook: https://www.facebook.com/linacarp Youtube: https://www.youtube.com/c/LinaSidorovaCG VK: https://vk.com/cglab
A set of sci-fi modular elements which allows to create high-quality interiors with customizable materials and proper element scales.It is friendly to a top-down perspective games. Demo level from the preview included.Preview: https://youtu.be/ztu8kN88UP8Feedback / support: https://www.facebook.com/tyapkin.artAlso you can read the article about this pack here!https://80.lv/articles/creating-sci-fi-modular-environment-in-ue4/Package features· High-quality static meshes with face weighted normals.· Floaters and Trims textures for fast creating new assets.· Highly customizable base materials.· Proper element scales, easy to combine elements together with grid snap.
A personal hand painted project. Strongly inspired by League of Legend and Battle Chasers.
Add a professional touch to your game project with this low poly, hand painted Mayan Temple starter set. It consists of modular building blocks that can be strung together in a myriad of different ways to create vast temple ruins and level complexes. If you are looking to build a Mayan temple level, this set will save you tons of time. The set comes with ultra low poly versions of all assets that are suitable for mobile as well as AR and VR game development. This set uses big atlas textures to reduce draw calls in game engines. - Mayan Temple - Hand Painted Series - Buy Royalty Free 3D model by BitGem
Zurich-based Company berry uses Visplay’s mobile office system Omnio Office in their New Work Hub.
Consistent, simple design and ideal functionality, the MyPlace collection offers a range of ottomans, tables, shelving, and modular seating options.