Modular tilesets I created to assemble the University Plaza Yard Buildings in the University Plaza Yard sub-level. ///////////////////////////////////////////////// Material/Texture Artist: Peyton Varney https://www.artstation.com/peytonvarney
FINAL UPDATE Hi guys!!!. Since the project is done, I've made a new thread (that also includes a breakdown).
Polysquid Studios shared their approach in recreating the 1930's themed New-York building for the Private Eye VR project.
Zen UV for Blender https://blendermarket.com/products/zen-uv Modular Sci-Fi Kit for UE5 (FREE) https://www.fab.com/listings/2a390990-4bfb-49c7-bed4-9aa8169bb13e https://gumroad.com/l/zenuv_modular_scifi_kit - Some people know that I not only make art, but also participate in the development of tools for artists. Our small but professional Zenmasters team develops Zen add-ons for Blender that are designed to make videogame content creation easier. - During the development of the last major update of Zen UV add-on, I tested new features, in particular Trim Sheet system and UV Transform Tool. At first it was a small sci-fi scene for testing and at some point I decided that it would be a crime to leave this scene for internal use only. - Long story short, I added more elements and finished this scene by designing it as a project for UE5. And not only that, I decided to make this kit FREE so that everyone could see the result of the effective work of Zen UV. So you can get it FOR FREE on Gumroad and $4.99 on UE Marketplace (the minimum possible price). https://www.unrealengine.com/marketplace/en-US/product/a2e97dc808694b57ae9ae9a7240a63a1 - Share the link, use these models to create your own games and have fun! - P.S. If you still don't believe in UV magic, just take a look at what Hotspot Mapping is. https://youtu.be/f9meGzMGx2k?t=584
This is my first modular set. It was made for a School assignment. My main inspiration and texture reference was from this picture at textures.com : http://www.textures.com/download/buildings18thcentury0018/118662
Low Poly Modular Terrain Pack v1.2 - NOW Available on Unity Asset Store!https://assetstore.unity.com/packages/3d/environments/low-poly-modular-terrain-pack-9...
Modular architecture based on historical, Jacobean revival building in South London. The modular kit uses seamless textures with custom leak/edge wear masks. Diorama rendered in Unreal Engine 5. (Foliage and some surface decals were taken from Quixel Megascans) https://www.artstation.com/henrykkrzemiski https://www.artstation.com/miuy https://www.artstation.com/dsmka https://www.artstation.com/nataliaknera https://www.artstation.com/fabjanski Marek Siewior https://www.artstation.com/dkosicki Grzegorz Prusinowski Copyright (c) 2022 QLOC S.A. All rights reserved.
Garth Travis talked about creating a high-quality Sci-Fi Modular environment in UE4 & Maya and shared a few helpful tutorials that he found along the way.
17th century Roman modular environment kit for Unreal Engine. The focus on this project was to explore UE4, test modular workflow techniques, and level up my skills with lighting, composition, and color. I will be updating this project from time to time as it's a great project to learn and experiment with.
Youtube : http://youtu.be/9qBuBKh3YxADonation : PaypalI stop the advertisment thing. Too much whining for too few/ridiculous retribution (not even $2 since the start).DON'T EVEN DARE... thanking me for stopping it. >
Unity has APPROVED my tileset! You can find it on the asset store here:
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
In this video, we will go through my process of creating buildings by using modular 3d assets, created in 3d, using blender. This is NOT a game model workfl...
ugh! I guess I am done. Still figuring out how I want to display my textures... but I figured I would go ahead and get this up here.
In this tutorial series we'll work on making a modular building (brownstone) capable of changing every detail and bringing it into the engine when complete.
...
Tyler Anlauf prepared a detailed breakdown of his modular Roman environment and talked about blockout, assembly, lighting, post process, composition and more.
I worked as a Senior Environment Artist on Battlefield V, working across both Singleplayer and Multiplayer with polishing, pushing quality across the board and wrapping up the environment art. I was a part of the team that did a focused push on this level for Gamescom 2018, a ton of hard work but with amazing results. On Rotterdam i worked on terrain surfaces, polished shaders and materials, prop dressed across the city, worked through composition in back alleys and polish work on the interior of the Wittehuis. This game was a massive undertaking and a true product of teamwork. Big thanks to everyone involved!
Some of the art covered in my Intro to Game Art https://gum.co/nKBC In this demo you will get a several examples of making current game art. I will walk you through the process of making game art for Unreal Engine 4 as well as using several different DCC Apps to make high end game art. This course is geared for individuals starting out as well as people wanting to learn new techniques around game Environment Art. Includes two making of's Normal Mapping Help Intro to Unreal UI Intro To Unreal Materials Intro To Lighting Intro To PBR VR workflows and Tips and Tricks