Material Studies
Never before have I made a proper material study, so here's my first attempt to do so :)
Some more practice with Substance Designer, this time trying to work on a workflow for handpainted / stylized textures. I know I can push this more but this was a great initial test and I'm very excited to keep messing around with nailing down a solid workflow. Big thanks to the talented Karen Stanely for releasing great tutorials - http://kazperstan.co.uk/
Focusing on clean and correct materials, I made some materials using Photoshop, Zbrush, and Substance Des/Painter. Will probably put them up on Substance Share at some point.
Some tileable hand-painted textures that I made for my next cartoony environment.
I'm happy to finally announce my collaboration with Allegorithmic. It was an honor to be selected for the first of the Signature Series. I've created a set of materials for Substance Source spanning three different biomes. Now available as video tutorial here: https://gum.co/detebedrocktut This material is part of the Desert biome. The focus in the Desert biome was to create materials that work well together. To accomplish this, I worked on ways to share colors using global parameters. All of the sand and rock colors are driven by a separate Substance graph which holds two color options for the user to pick between. https://www.allegorithmic.com/blog/substance-source-signature-materials-daniel-thiger
Hey guys, here's a new stylized Castle Stone Wall, all substance. Tried to achieve the "painting" brushing, lots of noodling and nudging to get the look.
hello! it's been a while since I posted anything, been doing some material studies here and there and finally finished the sheet, I have been thinking of maybe making a gumroad or some sort of tutorial for the process on how to make these but not sure about it XD. Hope you enjoy and like them! extra points if you can guess all the materials!
A fully procedural Material created in Substance Designer. You can get the full Graph (.sbs) on Gumroad: https://gum.co/uCWMf You will follow the process of creating the material through its complete and ordered Graph, with comments and examples.
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Just wanted to make some chunky stylized grass that you can put your feet in :)
Interior Design, 1971
An absolutely stunning pack of entirely procedural Metal materials made by GameTextures.com for the Allegorithmic Substance Store. This pack was inspired to give users some much more interesting metals than the default Substances included in Painter. Each substance has tons of parameters, control, and each is beautiful enough to use either on its own, or as part of a much more complicated texture.
Personnal Project
A rocky ground material and its stylized version Heightmap was sculpted in ZBrush
Intended as a small exercise in making a very stylized desert tile floor. Somehow ended up here. ¯\_(ツ)_/¯
Textures.com is a website that offers digital pictures of all sorts of materials.
Illustrations of various objects (materials) in the form of a cube. Stylized drawings
My Artstation: https://www.artstation.com/jakobsonGumroad Assets: https://brownbearboy.gumroad.com/l/qhhny-Blender file with:High poly meshLow poly meshBlock...