Cycles tutorial on creating realistic materials in Blender. Improve your architecture renderings by learning how to create proper shaders.
In this shader video, we take a look at the eye shaders that are available for Unreal and Unity. I start by going over the parts and features of the eye and ...
Free Shaders And Materials From CGMood
In this Cinema 4D Lite and After Effects tutorial, learn how to create custom reflective and Reflectance 3D Materials and textures in Cinema 4D and Cinema 4D...
REAL ICE CREAM is a pack of 100% procedural and micro-displacement shaders that will allow you to quickly and easily improve the presentation of your ice cre...
Want to create materials and shaders in Blender? Watch the full course on CG Cookie 👉 https://bit.ly/3juPu0I (first lessons are FREE).In this Blender cours...
Fully made in Substance designer; rendered in Marmoset.
Here is a partial suite of the materials I made for Ratchet & Clank: Rift Apart. I had the opportunity of being the only Material Artist for this entire project, and allot of the materials are peppered through the entire game with most materials using RGB blends of metals, rusts, paints and plasters to gain maximum flexibility. Shout out to the Environment Art Team as a whole for collaborating with me on creating this material library, providing, feedback, tasks, and population of materials. Environment Artists: https://www.artstation.com/ryanv https://www.artstation.com/gabez https://www.artstation.com/n-gon https://www.artstation.com/chrisdevens https://www.artstation.com/jason_c_anderson https://www.artstation.com/polygonsoupchef Outsourcing Artist: https://www.artstation.com/chris10 Technical Artist: https://www.artstation.com/jtuason Concept Artists: https://www.artstation.com/nicholasschumaker https://www.artstation.com/daveguertin
Paris Grounds for Wolfenstein YoungBlood and Cyber Pilot. I work on the grounds and their materials. I tryed different worflows on these materials. Additional Arkane level artists: Sylvain Clerc, Marc Bidoul, Nicolas Millot, Charlie Pretat, Sylvain Fanget Level art polish by MachineGames crew! Material cylinders are rendered in Marmoset (thanks to Rogelio Olguin for the cylinder mesh)
Fanatic floors
Wanted to practice combining different shapes and layers into a substance. I had a lot of fun making this :) 2k Res
My work on the exterior ruined fort textures for Skyblivion. I remember spending hours exploring and dungeon diving in these ruins while playing oblivion growing up. The Elder Scrolls games are the reason I got into 3d and I am thankful to be part of this project. I tried to stay true to the original forms for the walls while adding more detail to the rubble. I really pushed my stone skills here and I'm happy with the result. All textures are 130% Substance Designer and rendered in Marmoset Toolbag 3. Shoutout to the Skyblivion concept art team for their amazing work as well.
Game low-poly 3d-model of rusty abandoned retro bus Volkswagen T1 Collaborative work with Alexander Ryzhkov . Model is avaible for purchase: https://www.turbosquid.com/3d-models/3d-low-poly-rusty-volkswagen-t1-model-1322709?referral=Sergey_Ryzhkov Tris: 16 178 Texture: 4096x4096
Focusing on clean and correct materials, I made some materials using Photoshop, Zbrush, and Substance Des/Painter. Will probably put them up on Substance Share at some point.
Learn how I built my snow material with exposed parameters for melt amount, enabling snow to melt naturally into water. Available here: https://gum.co/detesnowmelttut This tutorial follows a walkthrough format, where I go through how I built each of the components in the graph including: Base Shapes, Shape manipulation, Snow, Crystals, Clumps, Melt Water and Slush, Setting up Melt Parameters, Diffuse, Normals, AO, and Roughness. Skill Level Intermediate Level, you should be familiar with the basic nodes and workflows in Substance Designer. Contents - 50 minutes walkthrough covering the entire graph from start to finish. - 1080 Resolution
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All tilers done in Zbrush.
Se avete bisogno di materiali di Redshift pronti all’uso, vi segnaliamo questa risorsa “Redshift FREE Material Pack“, materiali per Redshift per Cinema 4D. Questo pacchetto di materiali include oltre 30 materiali per C4D Redshift, divisi in Materiali Metallici, Materiali Plastici, Materiali Traslucidi, e in piu’ troviamo una sezione per materiali Extra. Redshift FREE Material to download Il Pacchetto Free Download è stato realizzato e condiviso da Magnieto, Alejandro Magnieto Benlliure, freelance 3D, 2D Animator e designer. Il prodotto si presenta […]
Hi Guys, check this shader created by the 3D Artist Simon Thommes, shared a procedural shader for PBR texture creation in Blender 2.80 download for free. Key Features: 100% procedural shader Highly flexible Multiple applications Works great with EEVEE Download Procedural Scales Shader: gumroad.com/l/sneks
Full tutorial and further links here....http://www.cgmasters.net/free-tutorials/blender-cycles-tutorial-stonemarble-how-to-make-any-textureWays to think abou...