I'm glad to share some artwork i did during the conception phase of HYPERSCAPE at Ubisoft. I was in charge of some character designs and keyart to define the world. Great team and project, still impressed with what they achieved!
I was in charge of the lighting for Hyper Scape. Some of the lighting I made inside the districts of Neo Arcadia, managing the time of day, postprocess, moodboards and designs for the project Special big thanks to Peter who came to help me ! https://www.artstation.com/petertran
I am happy to share this Ace Osaka Katana done for Season 1 of the Ubisoft battle royal, Hyper Scape while working with my team at elite3d! I was responsible for blockout, highpoly, lowpoly, UVs, bakes and textures. Awesome concept done by Carmen Cornet. https://www.artstation.com/ccornet
Some of the characters I worked on for Hyper Scape. Thanks to Ubisoft and Keos Masons for this opportunity! Producer (Keos Masons) - Cédric Séaut. Team Manager - me :) Also check out the cool works of artists of our team: https://www.artstation.com/klappvisor https://www.artstation.com/displacedinvader
Ubisoft's battle royale game was in closed testing for a while, but as of today, it is available to all players who have profiles on Uplay.
Some of the melee weapons that I've textured for Hyper Scape Season 2 and the ranked skins It's been a pleasure to work with this team: Art director: https://www.artstation.com/mrsauvage Lead artist: Chanyl Rughooputh Modeling: https://www.artstation.com/joncervellera https://www.artstation.com/benxie Ubisoft Montreal team and Elite 3D Producers: Sebas Gil (BCN) & Anamaria Musca (MTL)
I was in charge of the lighting for Hyper Scape. Some of the lighting I made inside the Hub of Hyper Scape, managing the time of day, postprocess, moodboards and designs for the project. Special big thanks to Peter who came to help me ! https://www.artstation.com/petertran
Some of the melee weapons that I've textured for Hyper Scape Season 1 It's been a pleasure to work with this team: Art director: https://www.artstation.com/mrsauvage Lead artist: Chanyl Rughooputh Modeling: https://www.artstation.com/joncervellera https://www.artstation.com/benxie Ubisoft Montreal team and Elite 3D Producers: Sebas Gil (BCN) & Anamaria Musca (MTL)
I am happy to share this concepts done for Season 1 of the Ubisoft battle royal, Hyper Scape, with the team at elite3d!
Everyone's favorite canon catboy, from Hyper Light Drifter ^^
Right West (detail) by Siemen Dijkstra. Colour woodcut.
Anna Clarey is a professional artist who paints out of her home studio in the Beach neighborhood of Toronto. She specializes in large Canadian landscapes characterized by her bold use of colour and contrast. Anna paints in acrylics which allow her to work quickly and spontaneously, using layers to highlight sunlight and shadow. Anna finds […]
Coded Scape Hangzhou| China Coded Scape is an urban landscape architectural project of 10.000 m2 that surrounds the Hangzhou Future City Experience Center, in Hangzhou, capital and most populous city of Zhejiang Province, China. Coded Scape | Official Video | 100 Channel The Future City Experience Center, a showroom of smart ...
Shop Home Grown Handcrafted Nature Inspired Jewellery Design by Scape located in Edinburgh, United Kingdom. Speedy replies! Has a history of replying to messages quickly. Rave reviews! Average review rating is 4.8 or higher
Shared Scape by Yu-Ping Sun