ArtStation - hunt showdown fan, Foxz zzz
The 'Hive' is a special enemy type you encounter in Hunt: Showdown - she attacks players with swarms of insect coming from the nest structures in her torso. Final concept by Artem Shumnik, Art Direction by Magnus Larbrandt. https://www.artstation.com/artemshumnik
Legendary Hunter for the game Hunt: Showdown by Crytek. I got the chance to design a legendary hunter myself with Felis. The base face was made by Hugo Guerra and the base asset for the cape was made by Chris Goodswen. As all things in Hunt this was a team effort and wouldn't have been possible without my team: Abdenour Bachir, Florian Reshenhofer, Chris Goodswen, Tony Work, Hugo Guerra, Alvaro Canizares Character Art Director: https://www.artstation.com/abe_hokage Character Art Lead: https://www.artstation.com/freschen Concept Art Lead: https://www.artstation.com/artemshumnik https://www.artstation.com/chrisgoodswen https://www.artstation.com/guerra https://www.artstation.com/tonywork https://www.artstation.com/alvarocanizares Hunt: Showdown and the respective logo are trademarks or registered trademarks of the Crytek GmbH in the EU, U.S. and/or other territories. © 2021 CRYTEK GMBH. ALL RIGHTS RESERVED.
http://www.huntshowdown.com Early exploration of the hellhounds in collaboration with Artem Shumnik who further explored and finalized the hellhounds and did an amazing job! -Credits Concept art Lead Artem Shumnik Creative Director Magnus Labrant Game Design by Dennis Schwarz
Hunt Showdown Legendary Hunter based on Artem Shumnik concept. https://www.artstation.com/artemshumnik
Katana weapon for Hunt: Showdown. I was responsible for the concept design, modeling and texturing. Special thanks to my leads https://www.artstation.com/unrealer and colleagues of the Hard Surface team for the help and feedback! Rendered in CryEngine.
Had the pleasure of working on this, based on the original Meathead by Sied Tursic with rework on the highpoly, textures, lowpoly and additional elements. Art Director - Magnus Labrant Character Art Director - Abdenour Bachir https://www.artstation.com/abe_hokage Lead Character Artist - Florian Reschenhofer https://www.artstation.com/freschen Lead Concept Artist - Artem Shumnik https://www.artstation.com/artemshumnik Seid Tursic - https://www.artstation.com/seid
http://www.huntshowdown.com I had the pleasure to work with Lead Environment Artist Tom Deerberg (https://www.artstation.com/tom_deerberg) on developing themes and ideas for each ingame compound. Here are a few. -Credits Stefan Heinrich (Lead Environment Artist) Marcel Shaika (Art Lead https://www.artstation.com/mschaika) Led by Artem Shumnik (https://www.artstation.com/artemshumnik) Creative Director Magnus Labrant Game Design by Dennis Schwarz
The Hunters are the playable characters in Hunt: Showdown. There currently are some ~60 variations in the game, split between three experience Tiers. These guys were very much a team-effort! The characters are built in a modular fashion to allow us to efficiently set up new Hunters, and ultimately support visual customization for players. The final look of the Hunters was defined by Artem Shumnik, with Art Direction by Magnus Larbrandt. https://www.artstation.com/artemshumnik https://www.artstation.com/abe_hokage https://www.artstation.com/freschen https://www.artstation.com/chrisgoodswen https://www.artstation.com/tonywork https://www.artstation.com/guerra https://www.artstation.com/juliethomer https://www.artstation.com/maylisarys
Since the beginning of the project, I have created most of the natural assets, trees, grass, bushes and ground modules for Hunt. We went out on field trips and captured most of the texture and scanning data ourselves. It wasn't easy, as we had to build up and develop the pipeline from scratch. The tree branches and leave textures for bushes and bigger grass is sometimes hand made in 3D software. I did level art and composition of those scenes, which are in the game as-well. The mood was always supposed to be a bit more daunting. But in the end we opened it up a bit more for the natural environments. Thank to Tom Deerberg, Per Bellersen and Özlem Sagbili. They were part of the natural team and invested lots of work and time for this to be finalized too.
A chandelier and some lamps i worked on for Hunt Showdown. Substances used were made by Matthias Wagner, Ron Frölich and Alexander Asmus.
Some cart variations I did for Hunt Showdown. They were used as resupply station and cover objects throughout the map. Substances: Alexander Asmus Particle Effect: Viktor Ikkes
A shot that was put together for Marvelous Designer, I was responsible for the outfit and the head/beard was created by Florian Reschenhofer with direction from Abdenour Bachir. Art Director - Magnus Labrant Character Art Director - Abdenour Bachir https://www.artstation.com/abe_hokage Lead Character Artist - Florian Reschenhofer https://www.artstation.com/freschen Lead Concept Artist - Artem Shumnik https://www.artstation.com/artemshumnik Original Concept for this was done by Timur Mutsaev https://www.artstation.com/timur
These is are some items from Hunt Showdown that I had the pleasure working on. Special thanks to our Tech-Artists: Matthias Dauer (Bottle Fluid Dynamics & Hive Insect Setup) Mikkel Brons Frandsen (Sticky Bomb & Concertina Rig) Praise to our Concept Artists: Ivan Tantsiura (Poison Bomb, Bear Trap, Vitality Shot) Peter Sutherland (Concertina, Sticky Bomb) Art Director: Magnus Labrant Art Lead: Marcel Schaika
Sculptor | Graphic Artist | Vaernim
The Hunters are the playable characters in Hunt: Showdown. There currently are some ~60 variations in the game, split between three experience Tiers. These guys were very much a team-effort! The characters are built in a modular fashion to allow us to efficiently set up new Hunters, and ultimately support visual customization for players. The final look of the Hunters was defined by Artem Shumnik, with Art Direction by Magnus Larbrandt. https://www.artstation.com/artemshumnik https://www.artstation.com/abe_hokage https://www.artstation.com/chrisgoodswen https://www.artstation.com/tonywork https://www.artstation.com/alvarocanizares https://www.artstation.com/guerra https://www.artstation.com/juliethomer https://www.artstation.com/maylisarys
Hunter concept I did for Hunt: Showdown while working at MOOD Sketching, refined & final by me.
https://www.huntshowdown.com Character Lead - Hugo Guerra Concept Art - Aleksandar Mihajlovic Concept Art - Arash Radkia Art Direction - Stefan Heinrich
Steam Community: Hunt: Showdown 1896.