Been practicing Hardsurface in Designer. Wanted to try something a little Doom-y. 100% Substance Designer; rendered in Marmoset
hey guys, how would you cleanly terminate a spiral column ?
"Sci-Fi KitBash 01" 3D models. This collection is available in next file formats: 3Ds max scene file, OBJ, STEP and FBX. https://www.turbosquid.com/FullPreview/Index.cfm/ID/1630562?referral=ElvinT
And why is that? it's a flat surface..
Hi. Help please. how to do it in a spiral?
This is the model of Monster 5 Blades Rotor Head. I created it as a hardsurface modeling practice.
how do i fix this kind of seam? when i do something like this shape ( cylinder rectengle intersection?
Download all the original scene files on my Patreon page: *https://www.patreon.com/posts/114034801*Join the Patreon group for more : https://www.patreon.com/...
Get set: www.cgtrader.com/3d-models/space/spaceship/mega-pack-kitbash-400-details Mech Warrior Builder Kit 14 of 20
https://www.artstation.com/siver/store/javn/sci-fi-detail-bolts-generator Houdini tool that is used to create sci-fi looking bolts. With parameters I can control the look of model and make the changes I want. It is also possible to just let it fully
Nora Milling Machine - made by A. Nothelfer & Söhne, at Ravensburg in southern Germany.
Object 3: Pneumatic vane Time: 04h and 11min ------------------ it was my third object for the 2019 Polycount hardsurface challenge. - My intention is to share a rendered image of the object, accompanied by its wireframe, highlighting the solutions I found to solve problems and overcome challenges in creating this piece.
Fan project made after a concept for Allods Online, originally designed by Konstantin Vavilov. ( http://konstantin-vavilov.deviantart.com/art/Magic-Daggers-Concepts-186452613 ) I wanted to practice some hardsurface modeling and texturing using baked maps.
New and first project I did to practice hardsurface, texturing and also study a little more about render and lighting. Concept by: Heng Z
A cool automatic cannon I made in my free time to practice hardsurface and poly modeling. Everything is subdivision-ready except the ammo belt. Enjoy :)
I've recently been in love with these small cool Hardsurface-y silhouettes like these military walkie talkies or weapon attachments and I'm pleased that I have discovered the PEQ-15 Laser device. Wanted to showcase more Hardsurface stuff in my portfolio and practice further on them and try to achieve realism with the textures as well.. Open for critiques :)
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This is "Zbrush hardsurface 1" by homyakov_sa on Vimeo, the home for high quality videos and the people who love them.