►► Learn Hard Surface Modeling in Blender in Under 2 Weeks - https://www.blenderbros.com/accelerator---------------------------------------------------------...
This is the final render maxim. Textures are set from 1k to 2k, with a few elements increased to 4k resolution for presentation purposes. If you want to learn how I create such complex materials, join the Discord server. There, we share secret techniques of black magic passed down from generation to generation, along with video tutorials available on my Discord channel. Link to the channel in my resume. Have a great weekend!
In this blender tutorial I have done blender hard surface modeling and created hard surface asset. This blender 3d modeling tutorial will help you to improve...
I continue to experiment with light staging in 3D, there is still more to work on inst: @orlov.it
Gagarin Research&Test Cosmonaut Training Center
I dunno if this interests anyone, because the project is 2 years old, and mainly of Ps3 quality, but I'm hoping this could perhaps offer some insight on one of many game development pipelines. All assets done by me.The work represents a small fraction of all the Assets I've done for this game... Generic Textures by: Patrice Coté, Sebastien Rousseau, Maxime Goulet. All Rights Reserved - Copyright Square-Enix/ Eidos Montreal.
“Ninja - Never finished, maybe one day.”
A prop made for the DiNusty Discord monthly challenge. 4k texture on the box and 2k for the morse key and headphones (which I decided to add after I was finished with the main box). Fun piece to make!
I recreated the Killjoy Turret from Riot's game "Valorant." I sculpted, retopoed, and textured it.
Dungeon game concept work©2002-2012 Gameloft. All rights reserved.
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set of characters for multiple clients
Creature concept art I modeled and sculpted for a challenge. I wanted to explore more organic sculpting with some hard surface technicques inside Zbrush. Textures were done in Zbrush with Polypainting
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Do not speak English, thanks to the translation software, use the blender, substance Paint 3dmax, etc., hoping to learn the procedures and blueprint, do their own little game. thank you all
ARMOR: High Poly , Low Poly, UV's, Bakes and Textures by Pablo Vicentin BR rifle, feet armor (highpoly) and Techsuit probided by 343 Industries.
https://gamesartist.co.uk/post-soviet-vacuum-cleaner/ 3D Artist, Evgeny Vysotsky has built his interpretation of a post-soviet Vacuum Cleaner. In this article he talks about, goals, software, references, modelling workflow, hard surface, UVing, baking, texturing workflow and rendering. https://www.artstation.com/eugene_vysotsky https://www.artstation.com/artwork/b5A1ag
After watching the movie Dungeons & Dragons: Honor Among Thieves, I got the idea to create a weapon, Helga's axe. All references are taken from the movie. Hard Surface and Low-poly Modeling - Blender, texture backing - Marmoset Toolbag, texturing - Substance 3d Painter. Used 1 texture set - 1024x1024 px, polykount - 2778 triangles, uv space - 90.04%, texel density - 1281.72 px/m.