Educators are always concerned about finding ways to increase the student engagement in the classrooms. They are continuously molding their teaching methods so that the students can feel confident about what they learn and can stay motivated to do better and better and Gamification is a great way of motivating students of all ages in their learning.
When I first started my makerspace at Stewart Middle Magnet School back in January of 2014, I was figuring everything out as I went along. The term was still brand new, I couldn't find any maker sessions at conferences, and there were only a handful of other school libraries sharing about their makerspaces. Armed with a
Identify ways to organize a makerspace so that it meets the needs of your classroom. When designing a makerspace for your students, keep in mind the following things.
Gamification taps into the power of noncompetitive play and students’ desire to improve their skills.
Don't you love the concept of a makerspace? I like to picture a sunlit loft, filled with art supplies, pieces of wood, workbenches and computers, cozy overstuffed armchairs and live edge counters with high yellow
Ready to create a school makerspace? Use this manual to decide what items you need, what you don’t, and how to get your space up and running.
André Thomas returns for an engaging discussion that will be shared over 2 episodes! In this episode, Natasha and André discuss game-based learning and its immense potential in any classroom setting. They talk about the difference between gamification and game-based learning, tips for engaging all s
In Episode 125, we talked about how to get started with a writing makerspace, and I promised I'd be back soon to give you ideas for how to use it. So here we are! In
When we set up our libraries and classrooms, we create procedures to help keep things running smoothly. In the same way, we need to create makerspace procedures that help our students understand how to utilize and participate in our spaces. It can be tricky to figure out the perfect procedures. Here's some advice on setting
As students seek to join an academic esports team, schools are finding creative ways to design spaces for these teams to meet and practice.
Learn about basic materials you can use to start with the writing makerspace, get ideas for prompts you can share with students to inspire their making, and find out how the process of making writing will help reluctant and enthusiastic writers alike to develop their skills and love of writing.
Don't you love the concept of a makerspace? I like to picture a sunlit loft, filled with art supplies, pieces of wood, workbenches and computers, cozy overstuffed armchairs and live edge counters with high yellow
Don't you love the concept of a makerspace? I like to picture a sunlit loft, filled with art supplies, pieces of wood, workbenches and computers, cozy overstuffed armchairs and live edge counters with high yellow
No two makerspaces should be exactly alike, because no two school communities are exactly alike.
Whether you're just getting started or already have a thriving Maker program going, there will be makerspace resources here for you.
There's a lot more to it than cardboard and duct tape.
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students? Learn all about the impact of gaming on education in this infographic. Via Consultants-E
With these 15 strategies, secondary ELA teachers can incorporate task cards into reading, writing, grammar, and intervention!
Bloxels: Game-Based Learning at Its Best! Technology in the Classroom and MakerSpace. Bloxels is a platform that allows students to create their own video games without any coding knowledge. Come learn ways you can incoporate it into the curriculum!
Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.
Spread the loveIf you aren’t familiar with the idea of gamification, be prepared to thank the Millennials for its inclusion in almost everything. Gamification involves bringing in traits traditionally associated with video games and using them to engage people in other activities. The principle has been used in everything from employee engagement efforts to healthcare objectives about customer wellness. And the educational system is not excluded from attempts to gamify previously uninspiring activities. But why is gamification popping up everywhere? It’s actually pretty simple; because it often works. In fact, it might be the ideal way to help struggling students […]
eLearning gamification is an effective way to engage learners. Check out these 6 killer examples and start creating immersive learning experiences.
Let's talk digital badges with the experts: Cate Tolnai and Jen Gibson! Badges can help us engage students (even remote learners). Learn what digital badges are, when to use them, and how to implement them in your classroom.
Figurative and literary devices are an important part of analysis. With these tips and tricks, you can make this study fun for students!
Interactive Makey Makey Animals: This project is easy to get kids into learning about the basics of electricity and circuits all while using the wonderfully easy Makey Makey
Spread the loveComputers and software are taking over the world. Programming is now required in many jobs, and most students have free access to PCs, laptops, tablets, and smartphones. Many of the projected STEM (Science, Technology, Engineering, and Math) jobs involve computers, and there is an increasingly high demand for employees who can write computer programs. This means that students should learn to code while still in school because it is the language of the future. But what can we do to encourage and support computer science in our schools? Today, the schools teach students how to utilize ICT (information […]
A conversation between the writers of two new books on using games across the curriculum to promote social and emotional learning and civics skills.
If you aren’t familiar with a makerspace, it is a place where students can create, problem solve, and collaborate. One of the greatest benefits of implementing a makerspace is that it shakes things up from your normal routine. It gives your students the chance to get silly and creative while giving
Gamify a classroom by introducing a fun narrative, reframing assignments to fit into that narrative, and making students care about the outcome.
I’ve been on this MakerEd journey since late 2013. Since then, I’ve seen the movement change dramatically. What started out as a few educators tinkering with the idea of hands-on activities that promote creativity and allow an avenue for students to learn about STEAM has exploded. Mainstream vendors by and large now all have makerspace
Don't you love the concept of a makerspace? I like to picture a sunlit loft, filled with art supplies, pieces of wood, workbenches and computers, cozy overstuffed armchairs and live edge counters with high yellow
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A new Minecraft coding tutorial from Microsoft introduces players ages 6 and older to basic coding within the popular sandbox game.
Questlines—learning pathways that are both personalized and differentiated—build choice into any lesson.
Game Buzzers With Makey Makey: To make a game buzzer that can be used in any lesson.
Are video games the future of K-12 education and beyond? See what the experts have to say.
The DIY and Maker movement has gathered momentum in the last year, which coincides with the "show what you know" and proficiency-based learning model. We've seen increased use of science and engineering kits like SparkFun in high schools and colleges as well as Maker Faires and Hackathons to spark new innovation in a hurry. Here's an idea for a new kind of boy scouts: Hacker Scouts.
An argument for using badges in makerspaces to recognize the skills students gain outside the traditional curriculum.
I have combed through classic and contemporary literature to find engaging, insightful, and appropriate texts.