http://shrani.si/f/2m/3z/28294dOl/ironageconquestcol3.png Iron age: Conquest is a first person survival action game set in times of iron age. Dynamic combat system with realtime blocking and range system is its core on …
I'm going to be doing some environment stuff, hopefully two or three nice props a week for the next two weeks or so.
Hey guys, first off, Zbrush ROCKS! (Why did I just think of literal rocks being sculpted in Zbrush?:confused:) Secondly, here is an environment piece for a cathedral enviro I am working on for my portfolio. I’ll try and …
Hello! I’m a french environment artist working for games and ,since i use zbrush a lot on my workflow, i decided to show some works i did last years. Those images are from a little game called “Crasher”. We were 2 envi…
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While the calendar says March, we can't help but feature more awesome rovers for Febrovery. Here's one by Tommy Frost.
Finished up with the polish stage on this 10 week student project. Final Video: [ame]www.youtube.com/watch?v=7OEm-SBOe4I[/ame] Final Beauty Shots:
Sergey Tenditniy discussed some of the ways he's building outstanding modular 3d environments within Unity.
One of hundreds of thousands of free digital items from The New York Public Library.
Some stuffs i'm working on currently for several projects using Houdini and Unreal. Nothing really complicate but I wanted to share it :) Ideas and advices are welcome !
One of hundreds of thousands of free digital items from The New York Public Library.
These flowers and foliage make the front of this cottage very attractive.
Good morning everyone....hope all is well in your little corner of the world!! We are still hot and dry in Central Texas...so nothing is ne...
Завантажте Eucalyptus botanical greenery and cross. Baptism Invitation. Easter Cross. Christening. Holy Spirit. Religious. Baptism Christening Invitation стокове векторне зображення та знайдіть схожі векторні зображення на Adobe Stock.
Bring some natural vibes into your space with Driftwood Interiors' Fern & Foliage wall art collection. Fern, foliage, and tropical leaf prints + FREE shipping!
Finally getting these fellas up from 2019! The fir branches were created for my Winter Street Scene and are based on actual real-life fir trees outside my window. Blockout, hi-poly, baking, and alpha cards done in Max, materials created in Substance Designer, rendered in Marmoset Toolbag 3. . Potted plant created to experiment with sculpting a bit more organic branch/bud shapes combined with alpha card leaves. Block out in Maya, stick sculpted in Zbrush, materials created in Substance Designer, and rendered in Marmoset Toolbag 3. . Both assets were studies in procedure/software so they are a bit high poly to be truly game ready. An optimization pass would be simple enough if necessary.
https://gamesartist.co.uk/ghibli-stones/ Jinwen Zhou has shown us how they created a scenic stone diorama with the Ghibli effect. This article covers various stages of production, including blockout and design, high poly, retopology, UVs, baking, texturing, and rendering. Jinwen also provides tips on creating tiling textures, controlling mask maps and adding moss edge fraying to achieve the stylized effect. https://www.artstation.com/ning_meng https://www.artstation.com/artwork/LReQ5K
In this tutorials I'll show you how to make very naturalistic foliage wind that can be applied to both stylized and realistic environments. As a bonus I'll show you how to make a material that will allow you to dynamically modify the vertex normal direction of an asset. This is useful for many things including fixing the normals of grass, modifying the tree trunks to give smoother intersections, or even removing lighting seams between the terrain and intersecting meshes.
An idea for a page I got from my son. http://midwestscrapgarden.blogspot.com/