I am a 3D Environment Artist currently living in Atlanta, GA. Recent work consists of environments and models for use in the Unreal Development Kit (UDK). I have also worked with Crytek’s CryEngine, where I focused on creating environments that reflect real world locations; covering environment modeling, asset creation, terrain painting, physics setup, vegetation painting and level design.
3d surreal environment with planet
Create a custom Environment map and learn to control the background! Element 3D Plug-in Info: https://www.videocopilot.net/products/element/ Visit Video Copilot:…
All asset modelling, texturing, lighting, world building, and some particle FX created by Kristen C. Altamirano. Programs used: Maya, Photoshop, UDK Additional…
Buy and download over 700 3D environment models featuring the Earth, desert landscapes, plants, trees, and cityscapes in a variety of styles and textures.
게임학원, 게임그래픽, 컨셉원화, 게임UI, 3D캐릭터, 3D배경, 애니메이션 등 교육과정 및 수강 안내.
E-on software introduced LumenRT Architect and LumenRT VIZ for stunning 3d environment modeling, improved cad design and superior 3d architectural visualization.
Professional 3D Environment Art Portfolio of Lucas Annunziata - Available for Contract, Freelance, and Consulting opportunities
Simon Dew - 3D Environment Artist portfolio
hommage+hommage+ hommage...+
3 Years ago I had the opportunity to join the amazing Environment team at Fortiche Production and work on the awesome series ARCANE with Riot Games. Of course it's a team work and we've been a lot on this project, it's clearly not something made by one person or only by myself but I'm so so glad to have the chance to be a part of it ! Big big thank's to all the beautiful people at Fortiche Prod and Riot Games !!!! ----> I'm showing the final image in here but I want to point the environment parts. So, here's some screenshots of what we did ! Official ARCANE website : https://arcane.com Art Director : https://www.artstation.com/juliengeorgel Copyright Riot Games. Used here with permission. All rights reserved.
Hi everyone! I would like to share something made in Maya with megascans, Xgen and Speedtree, the trunks was texturized with Quixel. All the environment is a kind of 3d homage from the paintings of Ivan Shishkin.
Darnassus (World Of Warcraft) Fan art 3D Environment
OTHER VIDEOS: ( http://brainchild.pl/ ) Low poly game environment created in Blender and Unity. I'll show workflow between Blender to Unity - exporting blend...
Galaxy Grove is hiring 3D Environment Art Internship. Skilled in creating props, buildings, machines, and/or environments.
speedtree,3d plant,3d environment
The result of my 2nd Semester Project at New3dge. We had to recreate a movie shot, I chose the Metro Station in HP6 because I loved the theme and the colors !
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