.
x
far cry 4
Here are some examples of my work for Far Cry Primal, done at Ubisoft Montréal, where I did modeling and meshes optimization for the grass and plants. The textures were done by Pascal de Sampaio and pretty much all the trees were done by Adam Lacharité. Thank you also to artists from Ubisoft Toronto for help with some modeling and textures for vegetation. That was a really great team and a fun project!
THE PROJECT Far Cry 6 sees players fight for the freedom of fictional Caribbean island Yara during a guerrilla uprising in 1967. Far Cry 6 was developed by Ubisoft Toronto and published by Ubisoft. THE CHALLENGE Microsoft partnered with Ubisoft for a Far Cry 6 competition, challenging us to design a stellar competition prize that pushed customisation to the extreme and reflected the game's new setting. Our Far Cry 6-themed Xbox Series X and S consoles and controllers were the result.
To demonstrate the textures in context. We had a great time texture-artists creating unique masks for each building, layering materials together. Thanks to our great art director Isaac Papismado and the awesome art direction's team, thanks again to Alexandre Rodrigue for the photogrammetry coaching, thanks to the sublime Object Bank's modeling team headed by Frederic Madore, thanks to the great textures team headed by Julie Ferguson at some point, also thanks to our awesome management from Diana Torrejon and Jonathan Farrell. And also thanks to the team of branding and thanks to everyone related to level-art, thanks to the biomes team who created the beautiful nature, thanks to the tech-art team. Thank you Far Cry production's team.
я ВКонтакте - https://vk.com/id462885272Поддержать канал) - http://www.donationalerts.ru/r/buddiplay Плейлист Far Cry: Project Far Cry : https://www.youtube....
Tumblr. Pure effervescent enrichment. Old internet energy. Home of the Reblogs. All the art you never knew you needed. All the fandoms you could wish for. Enough memes to knock out a moderately-sized mammal. Add to it or simply scroll through and soak it up.
No such thing as too much John Seed. - Virtual Photography (Far Cry 5) IF YOU WANT USE ANY PHOTOS I TAKE PLEASE DM ME! Ma boi.
Vol:3 On FC5, my responsibilities was to create the majority of the terrains for the Biome team. The motto was to recreate Montana in the greatest accuracy. I had the chance to travel to this place and capture the data using photgrammetry. Special thanks to Dan Haard who capture some amazing data too, Fred Mox, Richard Côté, Pascal DeSampaio, Paulette Richardson, Florence Dagenais, Mathieu Roy and "Isaac Papismado" my Art Director. My pipeline at the time was to extract our scans with Photoscan and Xnormal to bake the textures. The tiling and mixing of materials was done in Substance Painter. For the rocks, they were done in Designer. I hope you enjoy my work! And don’t forget to check Vol.1 and Vol.2 here: Vol:1 https://www.artstation.com/artwork/VnYkN Vol:2 https://www.artstation.com/artwork/be0rG
“Do you know the definition of insanity?” -Vaas (Far Cry 3) #farcry #farcry3 #vaas #memes #memesdaily
Far Cry 5 fanart of the Seed brothers
Locusts in our garden | come sinner, atone and slide in my asks! | 20, germany, she/her | established march 2018 #edenswork
Far Cry 5 is an impressive game that requires different skill sets for different missions, there are a total of 9 companions to accompany you. Far Cry 5 companions make your gameplay more exciting with their monologue and help you with their abilities. You can pick a diabetic grizzly bear or a kick-butt grandma with the mouth of a sailor. Far Cry 5 has nine different Guns for Hire companions and can be a doozy getting some of them. Here are the different Hope County companions and how to get them.
No such thing as too much John Seed. - Virtual Photography (Far Cry 5) IF YOU WANT USE ANY PHOTOS I TAKE PLEASE DM ME! Ma boi.
Direct visual comparison between Far Cry: New Dawn and last year's Far Cry 5. #FarCry #NewDawn #Comparison