Art Direction, Graphic Design, Illustration, Adobe Photoshop
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Far Cry New Dawn
far cry 4
Here are some beauty shots of my work on FarCry 5. On FarCry 5 i was tasked with Creating the vegetation (Trees and Bushes) with the Biomes team.
Some environment modeling i did on FarCry 5
Character played by - Greg Bryk
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I joined FARCRY 5 later in production as a senior level artist and was tasked to complete two outposts and provided support for a few major locations. This meant going in to perform set dressing passes, address level design changes and add a layer of polish to the spaces.
To texture the Collectibles I created a high res version of the flowers for the oregon grape and blue lupine. Then the textures maps were baked using Xnormal and combined in Photoshop. For the Jimson Weed and Indian Paintbrush I used NDO and Photoshop. The model was created by Stephane Joncas.
The biome teams mandate for Farcry 5 was to improve the overall look and quality of the vegetation. We achieved this by using photogrammetry on the trees, by increasing the density of the trees and grass and procedurally generating all of the biomes. My responsibilities on the biome team for Far Cry 5 was to texture and model grass and gameplay grass assets, improve the textures on the vegetation collectibles, calibrate and fix textures of objects that used photogrammetry such as tree stumps and rock ground clumps and create the textures of static vegetation props. I worked on the grass with Florence Dagenais. Special Thanks to all the Artists on the Biome Team. Including, RIchard Cote, who was our team lead, he was responsible for all of the photogrammetry and photos we used to create the vegetation for the game. Also thanks to the modelers on our team who I worked with Stephane Joncas, Mathieu Roy, Fred Mouraux, Marie Sarah Deschenes and Adam Lacharite.