#tattoo #farcry #farcry5
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Far cry 5
Joseph Seed or The Father artwork from FAR CRY 5
Some of the assets and Interiors I had the chance to make on Far Cry 5. 1- Assets I made placed inside a warehouse interiro I also made. 2- A crate I made for the game, had a lot of fun making that one. 3&4- I was responsible for some of the dead bodies and gruesome torture. Including those burnt corpses. 5- A church Interior I made. The props placed in it aren't mine. 6- Satue in front of a church, made both of them. Inside of of the zombie dlc map, graveyard. 7&8- Crashed cargo plane from the farm map of the zombie dlc map.
This structure was used in several different locations around Jacob's Region (The Whitetail Mountains) in Far Cry 5. My contribution was modelling the large cabin, which was reused for multiple settings. The structure consisted of the main house, along with add-on porches, railings, and awnings. The texturing on the cabin incorporates tiling textures, and blending between two different textures for visual fidelity. The texture pass was handled by the very talented Shelley Liu. And a big thank you to the rest of the team, our leads Hyoyong Koo and Judy Suh, and everyone involved in world building for creating an amazing and beautiful game world that we can all be proud to have worked on.
RU🇷🇺/ENG🇺🇸. my other acc's are on VK, Instagram - joannashinray
Eli's Bunker was fun project to work on as it was under ground, gritty, and it's simplicity made it production run smoothly. The most complex part was the ceiling frame work, for which I mad a few simple building kits to streamline modeling and UV mapping. Excellent work by Merrit Filban for his texture blending , Ding Yong's level art, And the lighting by Taeha Park.
Vol:3 On FC5, my responsibilities was to create the majority of the terrains for the Biome team. The motto was to recreate Montana in the greatest accuracy. I had the chance to travel to this place and capture the data using photgrammetry. Special thanks to Dan Haard who capture some amazing data too, Fred Mox, Richard Côté, Pascal DeSampaio, Paulette Richardson, Florence Dagenais, Mathieu Roy and "Isaac Papismado" my Art Director. My pipeline at the time was to extract our scans with Photoscan and Xnormal to bake the textures. The tiling and mixing of materials was done in Substance Painter. For the rocks, they were done in Designer. I hope you enjoy my work! And don’t forget to check Vol.1 and Vol.2 here: Vol:1 https://www.artstation.com/artwork/VnYkN Vol:2 https://www.artstation.com/artwork/be0rG
#FarCry #Far_Cry #Far_Cry_5 #FarCry5 #JosephSeed #Joseph_Seed
Ellie/26/She:They DRAWING COMMISSIONS OPEN. Headshots: $20; Full Body: $80; Additional Characters in the Picture: + half price