Ales Rajar talked about the way he uses scanned assets to quickly build large realistic environments.
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I was happy to be part of the team that helped bring this new driving gameplay area to life. I was responsible for modeling some of the boulders and cliffs, two of the towers, and the several large chunks of terrain. The rest of the props / plants were laid out by me using slightly modified versions from other locations in the game. Overall modeling for the jeep level was a collaboration between myself and Anthony Vaccaro. Shader / Texture work was done by Heather Cerlan, and Genesis Prado. Since this was our first large "open" level, we had no tools for terrain and ground clutter, so every chunk of grass and rock was placed by hand. This new gameplay also was a challenge to set up as the environment that looked natural but work for both the player and the jeep.
I had the opportunity to do some work for Jusant by DON'T NOD. Had an amazing time working on this with Edouard Caplain. https://www.artstation.com/edouardcaplain Other concept artists who worked on this: https://www.artstation.com/tichy https://www.artstation.com/taraquinsac https://www.artstation.com/minyum https://www.artstation.com/saskia https://www.artstation.com/mtompkins Big props to the environment team, the game looks incredible and everyone worked really hard on this, def check it out!
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Burn car
Overwatch 2 PvP map - Monte Carlo I've worked on this map since it's blockout stage, fleshing out it's different architecture themes, backdrop, materials, lighting, set dressing and props. I've also worked very close with the level designer to get the unconventional windy roads design to fit well with the architectural style of the city, while trying to integrate the racing theme throughout the whole map. Main goal for me was to try and merge the themes of opulent Neo-Classical & Beaux-Arts Architecture within the OW style, and peppering techy racing motifs everywhere I could Extra credits to the very talented Blizzard Team 4 environment team. © 2021 Blizzard Entertainment, Inc. All rights reserved.
Project Dragon was a multiplayer sandbox action-adventure, something in between Minecraft and Breath of the Wild, It was full wonderful and whimsical art. As a Senior Environment/Props artist My role was to craft all sort of props and voxel materials. The team was working hard to bring the best stylized world possible with the support of Airborn Studios. --- Environment/3D Art Team: https://www.artstation.com/orb https://www.artstation.com/mynamesbryan https://www.artstation.com/andyh https://www.artstation.com/airbornstudios --- Concept Art Team: https://www.artstation.com/happyrock https://www.artstation.com/catell-ruz https://www.artstation.com/leehez https://www.artstation.com/airbornstudios --- Art Direction: Josh Nadelberg
Rest by Andrey Surnov on ArtStation.
オリジナル雑貨 | seiyosha
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The Star Guardian Universe serves as League of Legends’ modern take on magical girl anime and manga. Riot Games shares the amazing work from its worldwide creative team.
For a while now I have been teaching both architecture and environment design for animation. Here is a collection of some reoccurring comments, tips and student mistakes on the subject of drawing architecture.
I really enjoy drawing naked people lately.
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Early access to my second set of hardsurface alphas, please read description on gumroad. [35 new alphas update - 09/06] Download - https://gum.co/EpjJ Follow - www.facebook.com/JonasDigitalArt Free Alphas - https://gumroad.com/environmentdesign
Download Portrait of Latinx queer person in studio environment Stock Photo and explore similar images at Adobe Stock