I had the awesome opportunity to be part of the texturing team on Far Cry 5. Here are a few textures I had to create. Most of those were made with the photogrammetry process and others were a mix of photo-editing and handpaint with Photoshop. Thanks to my talented Art Director Isaac Papismado for guiding me with a great vision and passion, also thanks to Alexandre Rodrigue who coached me with the texture photogrammetry process and some special thanks to Julie Ferguson who was my Team-lead at some point and who had the generosity to give me her feedbacks on my texturing. Also thanks to Maxime Goulet who helped me during the photogrammetry captures.
To demonstrate the textures in context. We had a great time texture-artists creating unique masks for each building, layering materials together. Thanks to our great art director Isaac Papismado and the awesome art direction's team, thanks again to Alexandre Rodrigue for the photogrammetry coaching, thanks to the sublime Object Bank's modeling team headed by Frederic Madore, thanks to the great textures team headed by Julie Ferguson at some point, also thanks to our awesome management from Diana Torrejon and Jonathan Farrell. And also thanks to the team of branding and thanks to everyone related to level-art, thanks to the biomes team who created the beautiful nature, thanks to the tech-art team. Thank you Far Cry production's team.
This is the 5th and final part of this tutorial series , this time its covering how to apply a texture to a mesh in Blender. We wont be covering how to use ...
We tackle texturing our procedural worlds using a variety of techniques that you can mix and match for whatever suits your project.This is the 5th in a serie...
This video demonstrates a workflow for authoring textures for a physically based renderer such as Unity 5.PBR Theory:- http://interplayoflight.wordpress.com/...
Check out our course "Master Procedural Texturing in Blender" here - https://www.blendermarket.com/products/master-procedural-texturing-in-blenderDownload th...
http://www.creativeshrimp.com/game-level-texturing-introduction-part.htmlDiscover how to bake lightmaps (and 'complete' maps) in Blender and Unity. That's a ...
@Fenyce, dayMdel - Thank you! Really appreciate it!
Karabor and Shattrath: While paired up with another dungeon artist, I worked on textures for the Draenei art kit and modeled and textured the archway.
Hey guys!
Project Dragon was a multiplayer sandbox action-adventure, something in between Minecraft and Breath of the Wild, It was full wonderful and whimsical art. As a Senior Environment/Props artist My role was to craft all sort of props and voxel materials. The team was working hard to bring the best stylized world possible with the support of Airborn Studios. --- Environment/3D Art Team: https://www.artstation.com/orb https://www.artstation.com/mynamesbryan https://www.artstation.com/andyh https://www.artstation.com/airbornstudios --- Concept Art Team: https://www.artstation.com/happyrock https://www.artstation.com/catell-ruz https://www.artstation.com/leehez https://www.artstation.com/airbornstudios --- Art Direction: Josh Nadelberg
Stones by Egor Belavsky on ArtStation.
Practicing stylized texture creation, 100% in Substance Designer . I used a material by 3dEx as a guide and reference. Will be making another blog post soon about Substance . Stay tuned.
Here is how I made an inexpensive rotary texturing tool similar to the Henry Taylor Decorating Elf. The idea for making one of these in this way is not mine, but Bob Aldea’s. Basically it is 5/16” Dremel burr mounted into a handle using two 1/4” bronze Oilite bushings ( 3 would provide better su...
Game ready Mi-17V-5 model. 2 set 4k textures. Modeling and details in Blender. Texturing in Substance Painter and Photoshop. Triangles: 31.7k Vertices: 18.9k
Sculpting Beth Harmon from The Queen's Gambit with Blender in under 5 minutes!▼ My Gumroad Store (Sculpting and Texturing Course, Recordings, and More Cool C...
Part of a strike team of 5 to recreate WOW's, Booty bay. Responsible for some modeling, some material and texturing, color grading and lighting
Here are the textures for the files This is my barrel UV map I made, I found a really good wooden plank file on Google so I didn't change ...